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	<title>BBH Labs &#187; publishing</title>
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		<title>“Big is easy, small is hard”: Print is Mobile</title>
		<link>http://bbh-labs.com/%e2%80%9cbig-is-easy-small-is-hard%e2%80%9d-print-is-mobile</link>
		<comments>http://bbh-labs.com/%e2%80%9cbig-is-easy-small-is-hard%e2%80%9d-print-is-mobile#comments</comments>
		<pubDate>Mon, 03 Aug 2009 12:17:58 +0000</pubDate>
		<dc:creator>Ben Malbon</dc:creator>
				<category><![CDATA[crowdsourcing]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[ScrollMotion]]></category>

		<guid isPermaLink="false">http://bbh-labs.com/?p=2857</guid>
		<description><![CDATA[Author: Adam Glickman Following our piece looking at journalism (a review of the transformational change at the Telegraph Media Group) and fiction (interview with Jeremy Ettinghausen, Digital Publisher at Penguin), our interest in the profound changes occurring in the publishing industry continues with this look at the opportunities in mobile. We often talk about the [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Author: Adam Glickman</strong></p>
<p>Following our piece looking at <a title="TMG labs blog post" href="http://bbh-labs.com/the-advent-of-broadband-ripped-our-squawking-heads-from-the-sand" target="_blank">journalism</a> (a review of the transformational change at the Telegraph Media Group) and <a title="Jeremy Ettinghausen Labs interview " href="http://bbh-labs.com/the-next-chapter-in-interactive-storytelling-interview-with-jeremy-ettinghausen" target="_blank">fiction</a> (interview with Jeremy Ettinghausen, Digital Publisher at Penguin), our interest in the profound changes occurring in the publishing industry continues with this look at the opportunities in mobile.</p>
<p>We often talk about the future of mobile media and what it will all look like, but what about the future of the mobile media of the past? The notion of carrying around your reading as reams of inked paper might disappear, but the written word certainly won’t. So it seems a very natural progression for print publishers to move from paper to digital by simply reformatting for small screen mobile devices. But the considerations are vast. And more importantly, how much do people really want to use their phones as reading devices anyway?</p>
<p>We recently met a company called <a href="http://www.scrollmotion.com/" target="_blank">ScrollMotion</a>, a New York-based iPhone app developer that is hard at work answering these questions. The company have been steadily creating a suite of new tools for traditional print media companies to better engage their readers via apps on mobile phones, and in the process, quietly making publishing deals with a wide range of top-notch publishers. Their growing client list is impressive and includes Conde Nast, Hearst, Time Inc., Tribune Company, Houghton Mifflin Harcourt, Simon &amp; Schuster, Random House, and Wiley.</p>
<p><a rel="attachment wp-att-2934" href="http://bbh-labs.com/%e2%80%9cbig-is-easy-small-is-hard%e2%80%9d-print-is-mobile/picture-22"><img class="aligncenter size-full wp-image-2934" title="picture-22" src="http://bbh-labs.com/wp-content/uploads/2009/07/picture-22.png" alt="picture-22" width="323" height="526" /></a></p>
<p><span id="more-2857"></span></p>
<p>I must admit, I’ve been more skeptical than anyone about the longevity of a business built on a large-scale desire to read books and magazines on the mobile phone, but only five months in ScrollMotion has proven me wrong. The company is currently focused on the iPhone as it provides more avenues for interactive exploration than the top-selling Kindle or other readers on the market.  Their <a href="http://www.icebergreader.com/" target="_blank">Iceberg Reader</a>, which offers book publishers the ability to distribute content via the iPhone, has grown rapidly (and though they asked me not to repeat specific numbers, let&#8217;s just say they are very impressive).</p>
<p>Their reader software allows publishers to animate content in a way easiest described as a flipbook, allowing users much more personal interaction than video currently provides. And with the newly provided ability to accept third party advertising, Scroll Motion is now tooled to provide the means to design, distribute and monetize print content through mobile devices in ways that opens a number of new doors for old media.</p>
<p>I sat down with Josh Koppel, founder of ScrollMotion, and their design consultant, Josh Liberson (of Helicopter) in what I originally intended to be a discussion revolving around design, but which took a number of even more interesting turns …</p>
<p><strong>BBH Labs: Tell us a bit about the specific needs Scroll Motion is filling within the market?</strong></p>
<p>Koppel: The first need is that publishers are not quite technologists. If you look at why magazines on the web feel like not quite meaningful experiences, its because publishers do something great, they make words and pictures beautiful but haven’t in the past done a great job of making them live in a digital way. Digital books, the definition to me, has always been, “formatted high-resolution text.” And I feel that’s been a very limited definition. And (expanding the possibilities) is what we’ve been focused on.</p>
<p>I made one of the first PDF magazines in 1994 when I was in college, so I got a great taste for why that wasn’t a great solution for books and for magazines. Then I worked on creating the digital standard for music liner notes, and liner notes seemed like a way to play with that notion, it was the first time we needed a digital experience that was picture and lyrics and text that was formatted in a strange way, not in a routine way.</p>
<p>Liberson: Old media has been much maligned, its not old media, its old distribution channels. The question is how do you take this old media and make it new again and that’s what we’re helping people do. If you look at publishing as an industry, and I think this is why The New York Times stands out as an example, show me any other industry that doesn’t invest any money in R&amp;D?</p>
<p>The moment were in right now is the makers of content are well behind the capabilities of the platforms. What we are setting out to do is help educate the makers of the world’s great high quality, high value editorial content into new modes of thinking. Magazines have been sitting on these incredible archives of content without any opportunity to do anything with them other than create a book, so whole new opportunities emerge.</p>
<p>Koppel: This stuff is our culture and if we are getting to a world where print is in a transitional moment, we have to actively build the platforms for this stuff to live. My feeling is that if we let the grownups do it we’ll end up in a world without cover art, end up in a world that is compromised cause it’s all about making the platform, not filling it. This isn’t about just converting paper to pixels; we want to make stuff that actually lives up to the content.</p>
<p>We’re trying to build the next set of tools for interaction with mobile content for kids books, for graphic novels, all these things we’re used to engaging with now but were trying to bring them to a small screen in a way that keeps the integrity of the content. It’s not a step down.</p>
<a href="http://bbh-labs.com/%e2%80%9cbig-is-easy-small-is-hard%e2%80%9d-print-is-mobile"><em>Click here to view the embedded video.</em></a>
<p>Liberson: Magazines are the original but unrealized social network: audiences aligned around a sincere common interest. That kind of ability to unlock those relationships, create pathways to all the people that are engaging the same media and have common interests is very interesting and in a way those networks are going to become more valuable. What is the future of advertising in this space probably has a lot to do with harnessing this organic power that exists around tastes, a preference.</p>
<p><strong>BBH Labs: We somewhat understand what the problems are, but I’m trying to get a better sense of the solutions, as you guys seems to be farther along in realizing them.</strong></p>
<p>Koppel: It’s the genius of the app store. Everyone gave content away for free in the beginning of the internet because you had to. If you had to pay for content on top of the fact that you were (paying to) connect it never would have happened, but that mindset overtook the industry to a place that you have newspapers going out of business and magazines struggling. So the point is that Apple saw that need too, saw an opportunity to finally create micro-transactions.</p>
<p><strong>BBH Labs: How’s business going?</strong></p>
<p>Koppel: Great. Were selling lots and lots of books. The fact we’ve done all these deals with these publishers, and the amount of content that’s coming to this space really means that people will be engaging in this new dialogue, they will be engaging in these tools, the next generation of creative people will get to play in this space. There is an opportunity to engage content wherever you are and whenever you want.</p>
<p><strong>BBH Labs: But how will the overall experience change? I mean, young people’s language and communication habits are changing greatly. Emoticons, Twitter? Do people even want to read?</strong></p>
<p>Liberson: Right now were in chapter one. Everything is being outputted as a list. It’s the simplest visual metaphor we can imagine for how data goes from print into this (mobile device). It follows the same methodology we have on the desktop. That is going to very quickly morph into a, not a game, but a more gaming sensibility in terms of play: cause and effect. There’s no cause and effect in a printed piece.</p>
<p>Koppel: I think people are reading a lot, they are just reading different things. People talk about reading for 10 minutes or 5 minutes ‘cause it allows me to have a private intellectual life on my own time that I’m reclaiming to myself. I really think were talking the ability to provide people with content in an interstitial way, in a way that they don’t have to carry anything else with them, that is pretty revolutionary.<br />
That’s the killer app of this app: it lives with you.</p>
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		<title>The Next Chapter in Interactive Storytelling: interview with Jeremy Ettinghausen</title>
		<link>http://bbh-labs.com/the-next-chapter-in-interactive-storytelling-interview-with-jeremy-ettinghausen</link>
		<comments>http://bbh-labs.com/the-next-chapter-in-interactive-storytelling-interview-with-jeremy-ettinghausen#comments</comments>
		<pubDate>Thu, 30 Jul 2009 12:41:00 +0000</pubDate>
		<dc:creator>Mel Exon</dc:creator>
				<category><![CDATA[creativity]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[Jeremy Ettinghausen]]></category>
		<category><![CDATA[Penguin]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[storytelling]]></category>

		<guid isPermaLink="false">http://bbh-labs.com/?p=2945</guid>
		<description><![CDATA[&#8220;There are always at least two ways to tell a story&#8221; Mohsin Hamid Launched last month under their Puffin label, We Make Stories is the latest in a long line of digital publishing innovations masterminded by Jeremy Ettinghausen (@jeremyet), Penguin&#8217;s Digital Publisher.  This is the second piece we&#8217;ve done in recent months looking at the [...]]]></description>
			<content:encoded><![CDATA[<p>&#8220;There are always at least two ways to tell a story&#8221;<br />
Mohsin Hamid</p>
<p>Launched last month under their Puffin label, <a title="We Make Stories url" href="http://www.wemakestories.com/" target="_blank">We Make Stories</a> is the latest in a long line of digital publishing innovations masterminded by Jeremy Ettinghausen (<a title="@jeremyet" href="http://twitter.com/Jeremyet" target="_blank">@jeremyet</a>), Penguin&#8217;s Digital Publisher.  This is the second piece we&#8217;ve done in recent months looking at the publishing industry as a whole.  Back in May we wrote about the transformational change going on at <a title="Labs TMG blog post" href="http://bbh-labs.com/the-advent-of-broadband-ripped-our-squawking-heads-from-the-sand" target="_blank">TMG</a> in the UK (also check out the ever brilliant <a title="Nieman Lab" href="http://www.niemanlab.org/" target="_blank">Nieman Lab</a> for a far deeper examination of journalism in this respect).  Why are we so interested in what&#8217;s going on here? In short, we&#8217;re witnessing a radical re-shaping of an industry we believe we can learn a lot from. An industry which &#8211; aside from its sheer cultural importance in the first place &#8211; has been experimenting with new creative &amp; organisational solutions for some time now.</p>
<p>The launch of the new service from Penguin was a good excuse to catch up with Jeremy and find out what he&#8217;s learned from this and other past projects, as well as ask him to share his thoughts on the future of digital publishing, the struggle to monetise content &amp; services online, the impact of the web on storytelling and finally, what role he sees for brands in this space.  So just a couple of meaty topics then&#8230;</p>
<p><img class="alignnone size-large wp-image-2960" title="We Make Stories homepage" src="http://bbh-labs.com/wp-content/uploads/2009/07/picture-14-600x363.png" alt="We Make Stories homepage" width="600" height="363" /></p>
<p><span id="more-2945"></span>Before we get much further, a recap on some of the interactive projects Jeremy&#8217;s been responsible for during his 12 years at Penguin, which include an <a title="Guardian review of Penguin in Second Life" href="http://www.guardian.co.uk/books/2006/oct/24/fiction" target="_blank">early foray</a> into <a title="Second Life homepage" href="http://secondlife.com/" target="_blank">Second Life</a> and the <a title="De Montfort report on A Million Penguins" href="http://www.ioct.dmu.ac.uk/projects/amillionpenguinsreport.pdf" target="_blank">insanely audacious</a> wikinovel project, <a title="A Milion Penguins homepage" href="http://www.amillionpenguins.com/wiki/index.php/Main_Page" target="_blank">A Million Penguins:<br />
</a></p>
<p><img class="size-large wp-image-2953" title="picture-5" src="http://bbh-labs.com/wp-content/uploads/2009/07/picture-5-600x432.png" alt="'A Million Penguins' goes bananas" width="600" height="432" /></p>
<p>And, more recently, the award winning digital fiction project <a title="We Tell Stories" href="http://wetellstories.co.uk/" target="_blank">We Tell Stories</a><a title="We Tell Stories" href="http://wetellstories.co.uk/" target="_blank">:<br />
</a></p>
<div id="attachment_2978" class="wp-caption alignnone" style="width: 610px"><img class="size-large wp-image-2978" title="picture-6" src="http://bbh-labs.com/wp-content/uploads/2009/07/picture-6-600x313.png" alt="The 21 Steps by Charles Cummings, a story you follow as it unfolds across a map of the world" width="600" height="313" /><p class="wp-caption-text">The 21 Steps by Charles Cumming, a story you follow as it unfolds across a map of the world</p></div>
<p>Which brings us to Penguin&#8217;s latest interactive project, <a title="We Make Stories site" href="http://www.wemakestories.com/" target="_blank">We Make Stories</a>.  The service strikes us as a wonderfully designed, useful tool to help children create, print and share their own stories in different forms. If you want to know more about the site, check out the <a title="JE blogpost on We Make Stories" href="http://http://thepenguinblog.typepad.com/the_penguin_blog/2009/06/can-we-be-of-service.html" target="_blank">Penguin blog</a> on the subject and the site itself. It also includes some <a title="We Make Stories storytelling tips" href="http://www.wemakestories.com/content/content.aspx?ID=100" target="_blank">tips</a> on storytelling that wannabee grown-up writers might do well to read.</p>
<p><strong>Labs:</strong> <strong>On your blog you describe WMS as part of a experimental new approach for Penguin, the creation of a publishing service versus conventional content. Could you tell us a little more about that?</strong></p>
<p>JE: I guess my interest in creating services comes from all the debate about the falling price of digital content. At Penguin we spend a lot of time discussing what we can charge for content &#8211; whether it&#8217;s for ebooks, iphone applications, or print titles. I&#8217;ve also been thinking about the music business &#8211; how sales of music have become a loss leader for other music services such as concerts, merchandise and access to artists. So I&#8217;ve been thinking about what our expertise is as publishers, and whether it is transferable from content into services that people might pay for. What do we know that we can sell, and who can we sell it to?</p>
<p><strong>Labs: </strong><strong>Where did the idea come from?</strong></p>
<p>JE: It is a cliche but the idea came from watching my children, particularly my son and his (obsessive) computer use. I tried to get him creating a comic using comiclife which is an excellent and really sophisticated tool to create comic books. This gave me the idea to produce similar storymaking tools specifically designed for young readers and writers. When I started looking I couldn&#8217;t believe that there was nothing similar out there.</p>
<div id="attachment_2959" class="wp-caption alignnone" style="width: 610px"><img class="size-large wp-image-2959" title="p72301951" src="http://bbh-labs.com/wp-content/uploads/2009/07/p72301951-600x450.jpg" alt="We Make Stories: Ettinghausen's 'research assistant' shows him how it's done" width="600" height="450" /><p class="wp-caption-text">We Make Stories: Ettinghausen&#39;s &#39;research assistant&#39; shows him how it&#39;s done</p></div>
<p><strong>Labs: What about the behind-the-scenes practicalities of producing a project like this?</strong></p>
<p>JE: We started seriously thinking about the site nearly a year ago and spent a few months finding developers who shared our ideas about how the site might work. We&#8217;ve actually used four different developers to build the various tools which has been a challenge, but has given each of the tools their own identity. We&#8217;ve spent a lot of time thinking about user experience, particularly with the audience the site has aimed at. There is a huge range of abilities and experience in the target age group (6-12 year olds) and we&#8217;ve been conscious about creating tools that are child-appropriate but also sophisticated enough for children who have grown up gaming to enjoy. It&#8217;s been a really interesting process &#8211; happily I have a tester at home who has provided me with unfiltered feedback at every step of the way!</p>
<p><strong>Labs: What would you have done differently with the site, knowing what you know now?  Do you have any plans to develop the site further?</strong></p>
<p>JE: We are making some tweaks to the site &#8211; nothing major, but adding a walkthrough video so people can see what they are paying for in advance and being a little more blatant about the fact that it is not a free service. If all goes well, I&#8217;d love to add further tools (perhaps looking at sponsored tools) and make it a deeper and richer experience.</p>
<p><strong>Labs: There&#8217;s a huge amount of discussion and <a title="KK Technium " href="http://www.kk.org/thetechnium/archives/2008/01/better_than_fre.php" target="_blank">opinion</a> at the moment about the &#8216;free economy&#8217;: the expectation that services and content online should be provided free, with monetisation occurring when you offer an upgraded experience in some way. Did you consider offering a free version of WMS?</strong></p>
<p>JE: With the budget we had we didn&#8217;t really have the option to offer a free version and add enough material to make a premium version worth paying for. We are looking at how we might offer schools a free trial. One of the things about the site is that we are not using it as a stealth marketing route to sell books &#8211; it&#8217;s about selling a service, not selling books. If we didn&#8217;t charge for it there would be no business justification for it to exist.</p>
<p><strong>Labs: What about the criticism that Penguin is getting children to write stories to which Penguin then owns the publishing rights?</strong></p>
<p>JE: We have to include legal language in the terms and conditions which allows us to reproduce, transmit, publish and display the stories, but the children retain ownership of copyright and other rights in the material they have created.</p>
<p><strong>Labs: How have/will you judge success?  How is the site doing so far?</strong></p>
<p>JE: So far so good &#8211; unlike previous projects I&#8217;ve been involved in (<a title="We Tell Stories" href="http://wetellstories.co.uk" target="_blank">http://wetellstories.co.uk</a> and <a title="A Million penguins" href="http://amillionpenguins.com" target="_blank">http://amillionpenguins.com</a>) wemakestories can be judged by sales and revenue, not simply traffic and attention. I&#8217;m discovering that money is a very focussing force.</p>
<p><strong>Labs: What do you see as the key emerging trends in the publishing industry? Where do you see publishing in 18-36 months&#8217; time?</strong></p>
<p>JE: It&#8217;s been an interesting year in digital publishing and I don&#8217;t see the converging pressures on publishers easing at any point soon. There are going to be all sorts of channels for us to try and reach readers and one of the challenges is choosing which channels to go down and what deals we should strike. I think everyone is scared of doing a deal now that comes back to bite us in the ass 18months from now, which probably makes publishers look more luddite than they really are.</p>
<p><strong>Labs: Technology seems to have had an explosive impact on the industry.  In terms of hardware like Kindle, through to the fact there are so many new ways to tell stories: cross-platform, interactive etc How would you describe technology&#8217;s impact on storytelling? </strong></p>
<p><strong>Labs: Do you think interactive storytelling improves the reader experience?</strong></p>
<p>JE: I&#8217;m going to link these two questions together because I think that technology is not simply impacting on the way that readers interact with stories, but on the way that people interact with content. I was struck by the comments of <a title="Fred Wilson's blog" href="http://avc.com" target="_blank">Fred Wilson</a> when the Kindle first launched &#8220;I don&#8217;t want to consume media that I can&#8217;t interact with,&#8221; he wrote. &#8220;When I come into contact with media, I want to do something with it. Tag it, post it, reply to it, comment on it, favorite it, share it, gift it, quote it, whatever &#8230; When are people going to understand that digital media, be it a book, a song, a film, an article, or whatever else, is not passive media. That was analog&#8217;s gig.&#8221; So I think that the change in reader expectation is the significant thing, not that we can tell stories across different platforms. The great web movement is towards openness and collaboration &#8211; printed, single authored books, by their very nature, are closed. This is something that will undoubtedly change as books and stories move online.</p>
<p><strong>Labs: You seem to embrace &#8216;remix culture&#8217; pretty fearlessly.  How have you navigated copyright issues with previous projects?</strong></p>
<p>JE: By being open and transparent about the fact that we are experimenting and don&#8217;t know all the answers.</p>
<p><strong>Labs: Looking to the future, what are you excited by?</strong></p>
<p>JE: Whilst not a gamer I think games are really interesting and I&#8217;m looking forward to seeing how we can make books and the reading experience more playful and game-like. Levelling-up would make most experiences more interesting.</p>
<p><strong>Labs: Do you see a role for brands working with Penguin in future?</strong></p>
<p>JE: Definitely &#8211; we love partnerships that can bring us and our authors to a new potential audience. We&#8217;ve already worked with some awesome partners and since, as a general trade publisher, we publish for every age-group and demographic there are spaces around the Penguin list for all sorts of relationships.</p>
<p><strong>Labs: What advice would you offer a brand looking to partner a publisher?</strong></p>
<p>JE: As with any other partnership &#8211; everyone&#8217;s got to have a win. For Penguin the wins have historically been the ability to reach (and sell books to) a new or clearly defined audience. But cash also works.</p>
<p><strong>Labs: Penguin has a longstanding, much celebrated heritage of great design.  Again, recently we&#8217;ve seen some stunning limited edition collections.  Not to mention the <a title="Flickr set of Penguin covers" href="http://www.flickr.com/photos/joekral/sets/72157594264351021/" target="_blank">Flickr sets</a> dedicated to vintage Penguin bookcover design&#8230; Is design something you see as key to Penguin&#8217;s future?</strong></p>
<p>JE: Definitely &#8211; there is so much competition out there for people&#8217;s attention and their money. So everything we sell should be remarkable, both in terms of content and as a product. We&#8217;re really flattered when we see people using Penguin&#8217;s iconographic design creatively, like <a title="Video Game Classics" href="http://www.flickr.com/photos/ollym/sets/72157612646893506/" target="_blank">this</a> and <a href="http://www.richardshed.com/product/digitalbook/1" target="_blank">this</a> &#8211; it&#8217;s a lovely position to be in.</p>
<p><strong>Labs: Could you tell us a little bit about what your job involves?</strong></p>
<p>JE: As Digital Publisher at Penguin Books I am responsible for examining and developing new methods, technologies and business opportunities for Penguin to promote, sell and distribute the works of our authors. A proportion of my job is focussed on ebooks and working with sales teams to make sure that the right books are getting to the right channels. But as our definitions of book and story and indeed author stretch, and the variety of channels grows, so does the opportunity to spend time doing creative digital publishing and inventing new forms.<br />
<strong></strong></p>
<p><strong>Labs: What&#8217;s been  your proudest achievement at Penguin?</strong></p>
<p>JE: Probably We Tell Stories winning the best in show at the SXSW Interactive awards. I&#8217;m also perversely proud of producing the wikinovel A Million Penguins, described on several blogs as &#8216;the worst novel ever&#8217;.</p>
<p><strong>Labs: What persuaded you to get into publishing in the first place?</strong></p>
<p>JE: It was as an accident &#8211; I went to journalism school, learned to type and got a job at Penguin as a temporary secretary. I realised that publishing was full of smart interesting people who didn&#8217;t mind me reading books at my desk, and that was that.</p>
<p><strong>Labs: Finally, which other publishers (companies, individuals) do you admire most and why?</strong></p>
<p>JE: Harlequin (in the US) &#8211; out of all publishers they seem to be the most reader focussed.</p>
<p style="text-align: center;">********</p>
<p>To conclude, lots to chew on here, but our initial thoughts in terms of the implications for brands and marketing are as follows -</p>
<p>1. <strong>Marketing as Service, Service as Marketing</strong>. Tangible services and products you can share, discuss, review are marketing and PR platforms in their own right. Obvious conclusion no.1: think about how your marketing campaign is helping people do stuff better, quicker; would they pay for the privilege? Conclusion no.2: think about talkability at the outset when you&#8217;re designing new services.  Conclusion no.3: brands need to do more to explore their own territories in this respect: create platforms, partnerships etc.  We&#8217;re seeing more and more brands behaving like this, but it still feels like early days.</p>
<p>2. <strong>Commercial accountability only gets more important, not less</strong>. Whether it&#8217;s the economy or the nature of interactions on the web, nowadays there is both more pressure &amp; more opportunity to create and measure <em>direct</em> commercial impact.  Or put another way, more pressure to demonstrate the value of brands as intangible assets.</p>
<p>3. <strong>Experimental <em>thinking</em> is nothing without experimental <em>doing</em></strong>. And the importance of a company culture that encourages this.  Was the wiki novel (the sheer audacity of which we love) a failure or a success?  Discuss. Okay, so we&#8217;ve revealed our bias already &#8211; but at the very least it laid the ground for future Penguin projects that perhaps have been deemed &#8216;successful&#8217; in the more conventional sense of the word.</p>
<p>4. <strong>If It&#8217;s Digital, It Must Be Interactive</strong>. In a wholly digitised future, is there any room for content you can&#8217;t interact with, content you can only passively consume (in other words, get with the program or die with analogue?) OR conversely, in future will there be secret libraries with zero connectivity where nostalgic readers can go sit, smell the pages of old books and read in Zen-like contemplation?</p>
<p>5. <strong>The Rise and Rise of Game Culture</strong>. Because games are by their very nature interactive&#8230;Jeremy is not alone in being excited by how gaming can invigorate storytelling, often blending real and virtual worlds.  The likes of <a title="Campfire site" href="http://www.campfirenyc.com/" target="_blank">Campfire</a> already do this with considerable style (their <a title="Frenzied Waters Campfire blog post" href="http://www.campfirenyc.com/2009/07/10/frenziedwaterscom-returns-fear-to-the-ocean/" target="_blank">Frenzied Waters</a> work out earlier this month just one recent example), with <a title="Mike Monello twitter page" href="http://twitter.com/mikemonello" target="_blank">Mike Monello</a> also drawing our attention to <a title="The Hidden Park app" href="http://www.thehiddenpark.com/" target="_blank">The Hidden Park iPhone app</a> with his <a title="Foursquare post Michael Monello comment " href="http://bbh-labs.com/plugging-into-reality-apis-to-connect-the-physical-world#comments" target="_blank">comment</a> on our recent <a title="Foursquare Town Holler Labs post" href="http://bbh-labs.com/plugging-into-reality-apis-to-connect-the-physical-world" target="_blank">Foursquare Town Holler</a> post.</p>
<p>As always, please let us know what you think.  In the meantime, a big thank you to Jeremy for the interview. In his own words: &#8220;I guess I feel strongly that in good times, experimentation is a luxury and in bad times perhaps it&#8217;s a necessity.&#8221;  Amen to that.</p>
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