Posts Tagged ‘design’

  • Why Quora’s design tension is the biggest challenge they face

    17th February 11

    Posted by Saneel Radia

    Posted in Rants, design

    About a month ago, we posted an anti-Quora rant. It triggered quite a bit of discussion in the comments, one of which was even developed into a counter-post that argued Quora’s superiority in identifying intent over search engines. To round off the impromptu series, we’ve asked Shannon Bain to explain why it isn’t about Quora’s value or lack thereof. Below he explains that there’s a design tension at the heart of all this discussion about the Q&A platform we love to love and hate in equal measure.

    *** *** ***
    Author: Shannon Bain, Principal Designer at XING AG, Hamburg, Germany

    Source: Quora.com

    Quora is still getting a lot of press, both positive and negative, much of it in the form of a debate about its value. Is Quora a good, valuable information service or is it simply a platform for SV self-aggrandizement? As far as I’m concerned, we’ll never get an answer to this question (mainly because it’s actually both). What we should be looking at instead is what the negative reactions tell us about the dangers of designing for social content creation on a platform that’s primarily positioned as a knowledge resource.

    Quora is officially “a continually improving collection of questions and answers created, edited, and organized by everyone who uses it”. So it’s a Q&A platform, but a fundamentally social one. This puts Quora in a tricky position because there’s an underlying tension between the product’s official proposition and the activity it must “afford” through its design to be a successful social product.

    Quora’s Q&A focus primes knowledge-sharing expectations in users. But a reality of social functionality design is that you must always “afford” user display: give users the domain-appropriate means to show-off, shine, look good, whatever. Display is a powerful and perfectly valid motivator of social activity, even if we like to pretend it’s not. In this case, it incentivizes good questions and smart answers. And since Quora is effectively a community talking to itself (it’s by us pros, for us pros), there’s no way to avoid display even if you (foolishly) wanted to.

    So here’s the tension: when we’re primed with strong knowledge-sharing expectations, but are faced with brazen self-promotion instead, we get annoyed–– even when it results in good content and drives a lot of our own activity. The product’s official, expectation-priming proposition is so clearly about altruistic knowledge-sharing, we can’t help but feel weird about the selfish display activity necessarily afforded by the platform.

    To understand why, we need to look at the product’s framing, the norms in play, and users’ perceived motivations. A product’s frame is the big interaction type that structures it, guides design and primes user expectations. For Quora, it’s a Question & Answer frame. One way frames work is by embedding norms, the informal rules and conventions coordinating and smoothing our daily activities and interactions. When you hear about a Q&A platform, it’s partially your grasp of the frame’s norms that give you that immediate, high-level understanding of what’s supposed to happen. There are at least two roles (Questioner and Answerer) whose interactions are temporally structured (Qs before As) and whose performances can be judged as appropriate or inappropriate (e.g. did the Answerer actually address the question).

    It’s the last bit that’s interesting here. Norms can provide the means of evaluating performance appropriateness. But they often say more than just what behavior is appropriate or inappropriate. They can also say what motivations are appropriate and, more importantly in this case, inappropriate. They determine the frame’s legitimate behaviors and motivations. For us, the interesting Q&A performance norms are about knowledge sharing, and, specifically, the inappropriateness of knowledge flaunting.

    But on a platform essentially dependent on user effort, display is a powerful incentive you can’t ignore. It’s also unavoidable in the product’s strategic “by us, for us” positioning. So, the product necessarily affords transgression of the official Q&A frame’s “no flaunting” norm.

    Elsewhere, I’ve argued that in addition to display there are two other big reasons people use social functionality: knowledge and connection. If you think of these as defining a space within which a piece of social functionality can be plotted according to how it mixes the elements, you can visually represent the mismatch between Quora’s “explicit” position and it’s “afforded” position.

    Notice I’ve also included the “enforced” position. This represents the backlash apparently being enacted by some members against transgressions of the no-flaunting norm. My impression is that it’s even stricter and less display-lenient than the official position.

    I can think of three approaches to mitigating the mismatch:

    • Shift official positioning… bad idea.
    • Monitor and enforce an officially “elevated” layer of user-admins. This is probably too Wikipedia-like and counter the communitarian, party-line rhetoric of SV and Quora.
    • Structurally and functionally foster the definition and communication of member-negotiated, product-specific norms for appropriate display on Quora.

    The last one gets my vote. Display is necessary for Quora to succeed and is going to happen no matter what. Indeed, as the backlash suggests, product-specific norms for legitimate display are already being negotiated. Why not improve the tools for negotiating, communicating, and enforcing legitimate means of display. For example, beyond the current sanctioning (voting) and elevation of “quality” performances, consider a menu of user-applied content tags – e.g. “flaunting”, “advertisement”, etc. Or socially reward users that review and rehabilitate tagged content, possibly even elevating them via a light status system. There are a lot of design possibilities in this direction. And though there’s a real potential for gamesmanship, it’s still  my favorite option. It’s not about iron hand enforcement of official rules. It’s about giving users the tools to define, enforce and communicate what they collectively decide are the normative bounds of performance on the platform.

  • “Do not glorify aesthetics”: a manifesto for Data Visualisation?

    2nd September 09

    Posted by Patricia McDonald

    Posted in data, design

    We’re moderately obsessed with the world of data visualisaton here at Labs for a number of reasons: the ability to generate fresh insight from extraordinarily complex data sets, the ability to trigger radical reappraisal of familiar problems, the ability to put consumers in control of the vast quantities of personal data they generate every day.  Not to mention the extraordinary fusion of technology and creativity it represents. 

    We firmly believe that data visualisation has a wealth of exciting commercial applications, from communicating in new ways to developing new tools, apps and utilities for clients and consumers alike. So we’ve grown slightly frustrated by the rise of visualisations that are moderately pretty but add little in terms of real insight, utility or illumination.

    We’re also, as we may have mentioned,  big fans of Manuel Lima here at Labs. So we were intrigued to see that he has authored an “Information Visualisation Manifesto”, a provocative (but characteristically generous and nuanced) take on the future of data visualisation which tackles head on the thorny questions at the heart of this ever-expanding field:

    • Art versus Science
    • Intrigue versus Immediacy
    • Aesthetics versus apprehension.

     Manuel comes down firmly on the side of clarity of communication versus visualisation for visualisation’s sake, citing the discipline’s roots in the desire “to facilitate understanding and aid cognition” and a growing frustration with the “eye candy” approach to the craft. Many of his principles are rooted in this utilitarian approach, reading almost like a Bauhaus manifesto (and none the worse for that):

    • Form follows Function
    • Do not glorify Aesthetics
    • Look for relevancy
    • Aspire for Knowledge

    It’s a bold, purist and punchy vision yet also acknowledges the power of narrative and the role of intrigue. Indeed the question of narrative seems to lie at the heart of this Manifesto; the need to pose a specific question of the data and to weave coherent themes and stories from it. These themes then drive the aesthetic approach. As Manuel puts it:

    “Form doesn’t follow data. Data is incongruent by nature. Form follows a purpose, and in the case of Information Visualisation, Form follows Revelation

    This is perhaps the key distinction between Information Visualisation as defined here and what Manuel suggests we start thinking of as “Information Art”. Within this approach, artists will freely allow form to follow data, using the random-ness this creates to add texture and interest. Take, for example, Aaron Koblin’s desire to embrace the random-ness of a data set and indeed the richness and texture added to his famous Radiohead video by “interrupting the data”:

    “I think it really gives character, because I think it’s really that kind of intricacy and detail that builds character and in a sense it’s the errors and flaws that make art”.

    Incongruity making art: Aaron Koblin's "House of Cards" promo for Radiohead

    Incongruity making art: Aaron Koblin's "House of Cards" promo for Radiohead

    Both approaches are undoubtedly valid. Within any medium there will be times when we seek immediacy and times when we are prepared to be intrigued and to explore. There will be times when we want to understand our world better and times when we want to turn perceptions of it on its head. I can think of few practical applications of, say, the “Synchronous Objects” visualisation series but it mashes up art forms and messes with my mind in a truly delightful way.

    As ever, then, we need to return to objectives, to ask what we are trying to achieve:

    • Do we want to educate around an issue, making complex questions simple?
    • To shift perceptions and provoke a response?
    • To offer a fresh perspective on an infrastructure question for our clients?
    • To offer our consumers better comprehension and control of their behaviours?  

    Simply put, are we going to offer something that is either very, very useful or very, very beautiful? Either way, greater clarity of intent and greater discipline throughout the industry can only be an advantage in building credibility and engagement. Building that credibiltiy is vital if data viz is going to become not just an entertaining diversion but a vital tool for navigating a world generating more and richer data by the second.

    If what we are building is neither very beautiful nor very useful, to Manuel’s final point “Avoid Gratuitous visualisations”: “Simply conveying data in a visual form, without shedding light on the portrayed subject, or even making it more complex, can only be considered a failure”. 

    Or as William Morris put it: “Have nothing in your house that you do not know to be useful, or believe to be beautiful”.

  • Disruption versus Usability: has UXD become TOO good?

    8th July 09

    Posted by Patricia McDonald

    Posted in design

    Mulling over the various excellent posts springing up on why there isn’t more great work in the digital space it struck me that one area rarely discussed is the fundamentally different definitions of what constitutes “great”.

    Traditional agencies are instinctively drawn to disruptive work-work that stops the consumer in their tracks and forces them to pay attention. Digital specialists on the other hand are focussed on a smooth and seamless user experience. Ideas that disrupt this experience risk increasing bounce rates from a site for designers working to the 10 second stay-or-go “rule” . This tension between disruption and usability is so profound it’s hardly surprising that we struggle to find a common understanding of what great looks like, much less deliver it.

    Traditional agencies in the digital space (and indeed traditional digital agencies) are easily seduced by the power of Flash and the wonders of animation; we want attention and spectacle but what happens next? Why should the user stay, what are we asking them to do and where should they go next?  The campaign microsite is perhaps the prime expression of this tendency-as Iain Tate puts it, impressively punchily, in Campaign:

    “No one cares about your bloody microsite. In 2009 the flashy high production value microsite is finally starting to feel irrelevant. Sites that seem to do everything, but deliver nothing.”

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  • “I’ve always been interested in microscopes”: an interview with Aaron Koblin

    12th May 09

    "House of Cards" promo www.aaronkoblin.com

    "House of Cards" promo www.aaronkoblin.com

    As you may just have heard (we’ve been a tad over-excited…) data visualisation maestro Aaron Koblin came into to talk to us yesterday.  He kicked off with a showcase of his work, from his exquisite grad school visualisations of flight paths (see post below) to his latest embryonic projects for Google labs. Along the way he showcased extraordinary visualisations of the ebb and flow of information in cities and around the globe, experiments in crowdsourced sound design and perhaps his most famous project, the Radiohead “House of Cards” promo.

    Visualisation of SMS messages in Amsterdam www.aaronkoblin.com

    Visualisation of SMS messages in Amsterdam www.aaronkoblin.com

    In showcasing his extraordinary portfolio he touched on a number of powerful and provocative themes which we followed up on in our interview. Themes around the power of social context to make data compelling, the power of data visualisation to embrace the complexity of our lives today and the tension between the human and the machine present in crowd-sourcing engines.  He also shared his key learnings from life at the front line of data visualisation:  

    Looking at everyday things in new ways completely changes your perspective: there is no ”mundane” data when you set it in context.

    Use multiple visualisation techniques: there’s more than one way of seeing things  

    Stay true to the data, not the “real world” : There is a random-ness to data-it will make patterns you never anticipated. Respect the random-ness.

    You don’t have to use all the data : sometimes seeing patterns is about what you leave out

    Set the data free: open-source and let other people play with your data

    Following his talk, very graciously agreed to be interviewed by Labs about our (and your) burning questions around data visualisation.  It was a fascinating conversation for us and we hope for you. So over to Aaron….and many thanks to those who submitted questions for him. 

    Why do you think the world has suddenly gone crazy for data visualisation? 18 months ago it was a struggle to get anyone interested in data and now it’s the new rock and roll…

    I guess it’s really the times that we live in, now you have tools like Twitter and Facebook and things that are widely used not just by the nerds but by everybody. Popular culture has also just all of a sudden embraced the power of storytelling through data and the relevance of all the data to their lives. All kinds of things have happened that simply weren’t possible before – the author you look up to, the musician, etc. they’re sharing all kinds of things – you can be intimately living their lives along with them and you see all different types of applications.

    Do you think it’s partly about the explosion in the amount of data currently available, the data trail we leave behind us now or the fact that companies have more data than they can process so they end up giving it away?

     I think ultimately the biggest change is that the data is now relevant to people’s lives. Before most of the data was about infrastructure at best and a lot of it was locked away or presented in aggregate form. When you’re presented with a huge lump sum number that has no context it’s just not interesting, but now when you get these granular stories, things that are saying at this specific point in time here’s the way that things changed, just by giving it that context and social relevance it becomes interesting. 

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  • Crowdsourcing continued…

    10th April 09

    Posted by Adam Glickman

    Posted in creativity, crowdsourcing

    One week into our Crowdspring experiment and I’ve been pointed to some thoughtful debates on the subject as well as those whose tone resembles an angry mob.

    From the latter crowd I keep hearing this analogy that using Crowdspring is akin to outsourcing (complete with images of dank foreign sweatshops). If were going to trade in metaphors, I would counter by labeling this crowd protectionist. (Picture angry immigration opponents rallying to protect US jobs they probably don’t want in the first place.)

    This isn’t outsourcing and this isn’t bootlegging. This is simply about an expanded marketplace. And as long as your product is best-in-market, you’ll always have best-in-market work at your door.

    One last thing I need to note as some are accusing us of being exploitive and that bothers me greatly. (MORE BELOW)

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  • Designer needed. Logo desired. Labs flirts with the crowd.

    3rd April 09

    Posted by Adam Glickman

    Posted in BBH Labs

    Tasked with exploring new models for marketers, one of our first orders of business will be to hold an “open pitch” for our new logo. All interested designers please visit http://bit.ly/39yWEd for more on the deadline, the brief and the fee.

    We’re posting a brief on Crowdspring well aware of the heated discussions taking place within the design community regarding sites that promote spec work. Though the crowdsourcing business model is still clearly in its infancy, BBH Labs reasoning for giving Crowdspring a try, simply put, is because the model seems to be working (albeit, better for smaller companies).

    We’ve heard the arguments against Crowdspring. We’ve heard it said that it lowers the standard of what is considered “good” design. But for the purposes of this conversation, isn’t a “good” design one that pleases the person paying for it? I think Marley and Me is a “bad” film. My niece disagrees. So be it.

    Another argument is that the Crowdspring model is akin to outsourcing, putting professional design work in the hands of untrained amateurs, and in the process, driving down the price real designers are able to charge for their services. If you’re a great designer, these sites shouldn’t be a threat since aspiring designers willing to work on spec is nothing new. If you’re a mediocre designer on the other hand, then consider that new technologies will only continue to make you better: just as the mouse made you better and Adobe Illustrator made you better, competing on a larger playing field should also make you better (and add to your bottom line).

    I don’t want to sound overly insensitive, but evolution isn’t always orderly: we are living in a transformational period and in order to not be put out to pasture prematurely, entire industries are having to retrain themselves and rethink how business is going to be conducted going forward. From young designers to established agency networks, change is coming.

    I’ll stop rambling now and come back to why we like Crowdspring. We see these sites as giving much more than they take. By matchmaking small businesses that wouldn’t have been able to otherwise afford a custom logo with a pool of designers that wouldn’t have otherwise been able to offer their services, they are helping to grow an overall appreciation for design as well as build an entirely new market that didn’t previously exist.

    Will Crowdspring deliver Labs a great logo that meets our demanding and sophisticated needs? Not sure, but we’re looking forward to fishing these new waters nonetheless.