Posts Tagged ‘crowdstorm’
5th February 13
Posted in collaboration
One of the most amazing things about the internet era is people coming together in unique and scalable combinations. Yet organizing crowds is much more difficult than most organizations imagine.
Few people know more about facilitating mass collaboration than Shaun Abrahamson, the CEO of Mutopo. When Shaun talks, we listen. In fact, sometimeswe even ride his coattails on the subject. Shaun recently co-authored a book called Crowdstorm. It was released yesterday, so we invited him to sit down for a Q&A.
You can purchase Crowdstorm here.
Q. Crowdsourcing is used as a label for an ever increasing universe. Where does crowdstorming fit in?
The best way to think about all the facets of crowdsourcing is in terms of what we’re asking participants to do. For example, in microwork, like mechanical turk, we’re asking people to do small things like, tell us if this is porn (to create content filters) or verify a business listing. In crowdfunding, like Kickstarter, we’re asking people for cash and influence (when they announce their support via the social webs). In collaborative consumption, like AirBnB, we’re often asking people to provide assets to be shared, and often their networks and reputation so that we may build trust.
In crowdstorming, we focus on actions that crowds can take in relation to ideas: finding ideas, finding people or organizations to come up with ideas, offering feedback and rating/ranking ideas. Crowdstorming can include ideas through a range of maturity, from the napkin stage through to early stage companies. While writing the book, we realized that some of the basic patterns were pretty old. They had been described by Alex Osborne (the “O” in BBDO) when he introduced the world to brainstorming just after WWII. Osborne was mostly concerned with small groups of people coming up with and evaluating ideas. We just see networked crowds where he saw folks in a conference room.
Q. So is crowdstorming a fancy name for idea contests?
I see contests as a subset of crowdstorming. Crowdstorming tends to fall into 3 broad buckets: search, collaborative, integrated. We think contests fall into the search bucket because they are mainly focused on searching for the best ideas (or candidates, partners, etc). Often the search process is desirable because we have something we can test. Think of XPrize or DARPA Grand Challenges – there are spaceships and robot cars that can compete to see who wins.
Other crowdstorms are more collaborative. This is often true when there aren’t prototypes to race through the desert or fire into space. The key is deciding as early as possible which concepts are worthy of additional time and investment. Following the 1-9-90 rule, think of this collaborative approach as benefiting from the 9 – the “editors” so to speak. Thus while the 1 may submit ideas, the 9 are engaged to provide feedback. And this feedback is used to refine and select ideas. LEGO Cuusoo is good example of a collaborative crowdstorm. It is not so much a contest, as it is a filter. People or teams pitch new LEGO product ideas. The Cuusoo community needs to give the idea 10,000 votes before an idea will be reviewed by the LEGO team. This is where LEGO Minecraft came from.
I use the word “community” quite deliberately here, because when you add feedback, you drastically increase the number of participants and interactions. And if you invite the same group back to pitch and evaluate multiple ideas, you see relationships form. Yes, you see a competitive dynamic, but also a lot more collaboration. And increasingly we see participants being rewarded for more than just their ideas. Just look at the payouts from Giffgaff, which cover a broad range of contribution types, like sales, support and unique participation in the idea processes.
Q. One of the most interesting themes in the book is how innovative organizations scale talent via non-employees. This is a major discussion topic amongst agencies and clients. What companies are doing this best that we can learn from?
I really think this is a question of what patterns you adopt and where in the process you look to outsiders. One of the best illustrations of this type of thinking comes from Quirky. They literally remapped the consumer product development process around where outside talent can provide the most value.
If we look at the process above, Quirky smartly and explicitly positions themselves as the support system for inventors. They know there are lots of difficult steps like industrial design, quality control and distribution negotiations that require their leadership and control. They can manage the risks and quality in these steps. But Quirky also figures out how to measure and reward participation in some specific roles where it knows the crowd can help. Interestingly, measurement and reward systems inside firms are starting to show similar elements – just take a look at Salesforce’s Work.com. I think as we get better at measurement, it will get easier to bring in outside talent to add value to any creative process.
In terms of the ad business, the process below shows Amazon’s approach to the production of filmed content at Amazon Studios. They are taking their expertise from ratings and reviews, and applying it to content development. And if you look at the role of crowdfunding in areas like film development, you can see another voting style. We tend to focus on the finance, but pre-selling also provides a strong indication of the potential of an idea.
Most of the crowdstorm processes we have discussed have focused on finding and evaluating ideas. This is useful, but we forget that behind the ideas are talented individuals. Startup accelerators like Techstars are running idea contests – this is how teams make it into their programs. But they are focused on the ideas as well as the talent. And they offer a different set of incentives to work together; unlike Quirky and Amazon, who own the resulting IP, accelerators just want a small share. They want the teams to take the ideas forward. Techstars recently teamed up with Nike+. Why? Yes, Nike needs developers for their Nike+ platform, but they need a different type of talent, too. In this case it’s talent that is willing to share risks. As a side benefit, Nike will be pitched loads of ideas, so they get to validate their own understanding of the space. And while they might give away ownership, they have tapped into talent that might never have considered working for Nike.
Q. Now a question every author should have to go on the record with…. Who’s your favorite Transformer?
I think I risk being redacted by not saying Optimus, right? But I always liked Wheeljack because he invented stuff, even it mostly didn’t work. But this wasn’t an obvious choice, so I poked around a bit and realized that his first incarnation was a Lancia Stratos Turbo. That car is the embodiment of taking risks and it mostly worked. And it still looks like it might turn into something else. So Wheeljack wins.
Special thanks to Shaun for sharing his thinking with us. If the above is of interest, consider downloading Crowdstorm here. (And thanks BBH Labs for already letting me come back and “guest blog”).