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	<title>Comments on: Disruption versus Usability: has UXD become TOO good?</title>
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	<link>http://bbh-labs.com/disruption-versus-usability-has-uxd-become-too-good</link>
	<description>Marketing Skunkworks - new models around technology, entertainment and brands</description>
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		<title>By: Disruptive design and usability &#124; AIMS</title>
		<link>http://bbh-labs.com/disruption-versus-usability-has-uxd-become-too-good/comment-page-1#comment-1179</link>
		<dc:creator>Disruptive design and usability &#124; AIMS</dc:creator>
		<pubDate>Mon, 24 Aug 2009 22:22:53 +0000</pubDate>
		<guid isPermaLink="false">http://bbh-labs.com/?p=2756#comment-1179</guid>
		<description>[...] this post by Patricia McDonald, she [...]</description>
		<content:encoded><![CDATA[<p>[...] this post by Patricia McDonald, she [...]</p>
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		<title>By: Robert Fein</title>
		<link>http://bbh-labs.com/disruption-versus-usability-has-uxd-become-too-good/comment-page-1#comment-797</link>
		<dc:creator>Robert Fein</dc:creator>
		<pubDate>Mon, 13 Jul 2009 13:20:01 +0000</pubDate>
		<guid isPermaLink="false">http://bbh-labs.com/?p=2756#comment-797</guid>
		<description>A response to: Disruption versus Usability: has UXD become TOO good? (http://bbh-labs.com/disruption-versus-usability-has-uxd-become-too-good) 
This is an Interesting and well presented post.  Unfortunately, the premise is utterly flawed. 

UXD has NOT become TOO good
•	when the average score for checkout for 30 leading retailers is 30%.  (http://www.revolutionmagazine.com/DigitalPM/News/918531/Leading-retailers-basket-cases-when-comes-online-checkout/?DCMP=EMC-Media-PM-Bulletin)
•	When online satisfaction scores run at only 67% , and one unhappy customer tell 17 other customers/potential customers (See Eric Reiss) as well as all the other knock on effects on Future purchasing, Loyalty and Market share.

“design in the digital space has become so seamless, effortless and professional that it’s arguably all getting a bit predictable”
The implication is that this is a “bad thing”.  
Maybe for designers and possibly for brand marketers, but definitely not for visitors or consumers.  

Would you like EVERY toaster you use to behave differently, in a disruptive fashion?  How about every car, or even every 5th car, (http://images4.wikia.nocookie.net/simpsons/images/1/13/The_Homer.jpg)?

The crux of the difference lies in what the agencies in the digital and analogue space are trying to do.

ATL is about catching attention and maintaining front-of-mind in 15, 20, or 30 second spots or locations.

Digital is about fulfilling a purpose.  Not functionality, a purpose.  A purpose can be anything from:
•	an aesthetic thoughtful experience,  – Inspire me, now! (http://szymon.tumblr.com/)
•	an informational experience -- Wikipedia (http://en.wikipedia.org/wiki/Bartle_Bogle_Hegarty)
•	a transactional experience, -- Williams Sonoma (http://www.williams-sonoma.com/products/6126122/index.cfm?pkey=ccookware-top-rated&amp;cm_src=hero)
•	to an experience -- Orange’s never ending page (http://unlimited.orange.co.uk/flash/go)

The common thread here is that a customer or user is are interrupted by ATL from what they are currently doing, whereas they go to a website with a purpose in mind.

Consequently, the true mash-up here, and measurement of the designer(s)’s talent is how they can marry the design patterns (e.g., faceted navigation + lists of product or content) that are emerging with great emotional / aesthetic design to create an experience, not just an activity</description>
		<content:encoded><![CDATA[<p>A response to: Disruption versus Usability: has UXD become TOO good? (<a href="http://bbh-labs.com/disruption-versus-usability-has-uxd-become-too-good" rel="nofollow">http://bbh-labs.com/disruption-versus-usability-has-uxd-become-too-good</a>)<br />
This is an Interesting and well presented post.  Unfortunately, the premise is utterly flawed. </p>
<p>UXD has NOT become TOO good<br />
•	when the average score for checkout for 30 leading retailers is 30%.  (<a href="http://www.revolutionmagazine.com/DigitalPM/News/918531/Leading-retailers-basket-cases-when-comes-online-checkout/?DCMP=EMC-Media-PM-Bulletin" rel="nofollow">http://www.revolutionmagazine.com/DigitalPM/News/918531/Leading-retailers-basket-cases-when-comes-online-checkout/?DCMP=EMC-Media-PM-Bulletin</a>)<br />
•	When online satisfaction scores run at only 67% , and one unhappy customer tell 17 other customers/potential customers (See Eric Reiss) as well as all the other knock on effects on Future purchasing, Loyalty and Market share.</p>
<p>“design in the digital space has become so seamless, effortless and professional that it’s arguably all getting a bit predictable”<br />
The implication is that this is a “bad thing”.<br />
Maybe for designers and possibly for brand marketers, but definitely not for visitors or consumers.  </p>
<p>Would you like EVERY toaster you use to behave differently, in a disruptive fashion?  How about every car, or even every 5th car, (<a href="http://images4.wikia.nocookie.net/simpsons/images/1/13/The_Homer.jpg)?" rel="nofollow">http://images4.wikia.nocookie.net/simpsons/images/1/13/The_Homer.jpg)?</a></p>
<p>The crux of the difference lies in what the agencies in the digital and analogue space are trying to do.</p>
<p>ATL is about catching attention and maintaining front-of-mind in 15, 20, or 30 second spots or locations.</p>
<p>Digital is about fulfilling a purpose.  Not functionality, a purpose.  A purpose can be anything from:<br />
•	an aesthetic thoughtful experience,  – Inspire me, now! (<a href="http://szymon.tumblr.com/" rel="nofollow">http://szymon.tumblr.com/</a>)<br />
•	an informational experience &#8212; Wikipedia (<a href="http://en.wikipedia.org/wiki/Bartle_Bogle_Hegarty" rel="nofollow">http://en.wikipedia.org/wiki/Bartle_Bogle_Hegarty</a>)<br />
•	a transactional experience, &#8212; Williams Sonoma (<a href="http://www.williams-sonoma.com/products/6126122/index.cfm?pkey=ccookware-top-rated&amp;cm_src=hero" rel="nofollow">http://www.williams-sonoma.com/products/6126122/index.cfm?pkey=ccookware-top-rated&amp;cm_src=hero</a>)<br />
•	to an experience &#8212; Orange’s never ending page (<a href="http://unlimited.orange.co.uk/flash/go" rel="nofollow">http://unlimited.orange.co.uk/flash/go</a>)</p>
<p>The common thread here is that a customer or user is are interrupted by ATL from what they are currently doing, whereas they go to a website with a purpose in mind.</p>
<p>Consequently, the true mash-up here, and measurement of the designer(s)’s talent is how they can marry the design patterns (e.g., faceted navigation + lists of product or content) that are emerging with great emotional / aesthetic design to create an experience, not just an activity</p>
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		<title>By: Links, bookmarks, discoveries &#171; iapresentation</title>
		<link>http://bbh-labs.com/disruption-versus-usability-has-uxd-become-too-good/comment-page-1#comment-791</link>
		<dc:creator>Links, bookmarks, discoveries &#171; iapresentation</dc:creator>
		<pubDate>Sat, 11 Jul 2009 19:22:32 +0000</pubDate>
		<guid isPermaLink="false">http://bbh-labs.com/?p=2756#comment-791</guid>
		<description>[...] the somewhat different paths Great Designs Should Be Experienced and Not Seen and Disruption versus Usability: has UXD become TOO good? and Design With Intent: How designers can influence [...]</description>
		<content:encoded><![CDATA[<p>[...] the somewhat different paths Great Designs Should Be Experienced and Not Seen and Disruption versus Usability: has UXD become TOO good? and Design With Intent: How designers can influence [...]</p>
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		<title>By: links for 2009-07-10</title>
		<link>http://bbh-labs.com/disruption-versus-usability-has-uxd-become-too-good/comment-page-1#comment-788</link>
		<dc:creator>links for 2009-07-10</dc:creator>
		<pubDate>Fri, 10 Jul 2009 14:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://bbh-labs.com/?p=2756#comment-788</guid>
		<description>[...] Disruption versus Usability: has UXD become TOO good? « BBH Labs (tags: digital usability advertising design WebDesign) [...]</description>
		<content:encoded><![CDATA[<p>[...] Disruption versus Usability: has UXD become TOO good? « BBH Labs (tags: digital usability advertising design WebDesign) [...]</p>
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		<title>By: Tim Malbon</title>
		<link>http://bbh-labs.com/disruption-versus-usability-has-uxd-become-too-good/comment-page-1#comment-785</link>
		<dc:creator>Tim Malbon</dc:creator>
		<pubDate>Fri, 10 Jul 2009 11:09:43 +0000</pubDate>
		<guid isPermaLink="false">http://bbh-labs.com/?p=2756#comment-785</guid>
		<description>I used to be in the usability Taliban, but I realise how wrong I was. We were taken to camps in the Swedish tundra. We were cut off from friends and family, starved and &#039;beasted&#039;. 

I know what I did was wrong now</description>
		<content:encoded><![CDATA[<p>I used to be in the usability Taliban, but I realise how wrong I was. We were taken to camps in the Swedish tundra. We were cut off from friends and family, starved and &#8216;beasted&#8217;. </p>
<p>I know what I did was wrong now</p>
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		<title>By: Kevin Coffey</title>
		<link>http://bbh-labs.com/disruption-versus-usability-has-uxd-become-too-good/comment-page-1#comment-772</link>
		<dc:creator>Kevin Coffey</dc:creator>
		<pubDate>Thu, 09 Jul 2009 14:55:21 +0000</pubDate>
		<guid isPermaLink="false">http://bbh-labs.com/?p=2756#comment-772</guid>
		<description>Maybe there&#039;s just too much choice online. 

For instance, try giving a spoilt kid a new toy that&#039;s similar to something they already have and see how much they care.</description>
		<content:encoded><![CDATA[<p>Maybe there&#8217;s just too much choice online. </p>
<p>For instance, try giving a spoilt kid a new toy that&#8217;s similar to something they already have and see how much they care.</p>
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		<title>By: stueccles</title>
		<link>http://bbh-labs.com/disruption-versus-usability-has-uxd-become-too-good/comment-page-1#comment-771</link>
		<dc:creator>stueccles</dc:creator>
		<pubDate>Thu, 09 Jul 2009 14:52:51 +0000</pubDate>
		<guid isPermaLink="false">http://bbh-labs.com/?p=2756#comment-771</guid>
		<description>It&#039;s interesting that last real paradigm shift in the ability of delivering new user interface experiences on the web, without resorting to Flash, was enabled by AJAX and the new JavaScript renaissance typified by Web2.0.
The technology then existed to create &quot;single-page&quot; interfaces without resorting to classic Hypertext, page by page. 

This created new &quot;useful&quot; interface techniques, the light-box, the auto-complete, the automatic polling update (as seen in Gmail) but did little to improve the beautiful, aesthetic even disruptive experience that blends with seamless usability.

Part of the limiting factors then were slow JavaScript engines and the dinosaur that is IE6.

This is changing, IE8 (to a degree), Safari 4, Chrome and Firefox 3.5 are far, far faster and with support for Canvas and some HTML 5 we will probably see this technology enable another shift. This will allow beautiful experiences to be weaved into existing user-interface web elements.

The chrome experiments give an early peak into these experiences. http://www.chromeexperiments.com/</description>
		<content:encoded><![CDATA[<p>It&#8217;s interesting that last real paradigm shift in the ability of delivering new user interface experiences on the web, without resorting to Flash, was enabled by AJAX and the new JavaScript renaissance typified by Web2.0.<br />
The technology then existed to create &#8220;single-page&#8221; interfaces without resorting to classic Hypertext, page by page. </p>
<p>This created new &#8220;useful&#8221; interface techniques, the light-box, the auto-complete, the automatic polling update (as seen in Gmail) but did little to improve the beautiful, aesthetic even disruptive experience that blends with seamless usability.</p>
<p>Part of the limiting factors then were slow JavaScript engines and the dinosaur that is IE6.</p>
<p>This is changing, IE8 (to a degree), Safari 4, Chrome and Firefox 3.5 are far, far faster and with support for Canvas and some HTML 5 we will probably see this technology enable another shift. This will allow beautiful experiences to be weaved into existing user-interface web elements.</p>
<p>The chrome experiments give an early peak into these experiences. <a href="http://www.chromeexperiments.com/" rel="nofollow">http://www.chromeexperiments.com/</a></p>
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		<title>By: Tom Cunniff</title>
		<link>http://bbh-labs.com/disruption-versus-usability-has-uxd-become-too-good/comment-page-1#comment-770</link>
		<dc:creator>Tom Cunniff</dc:creator>
		<pubDate>Thu, 09 Jul 2009 12:31:44 +0000</pubDate>
		<guid isPermaLink="false">http://bbh-labs.com/?p=2756#comment-770</guid>
		<description>Good post.

Traditional media is usually a &quot;view&quot; medium.  This generally rewards Disruption: something unexpected is exciting -- often, it&#039;s exactly what we&#039;re watching for.

Digital is usually a &quot;do&quot; medium. This generally rewards Usability.  If I&#039;m trying to get a piece of information and move on, I really don&#039;t want to relearn how to use my mouse, or find the easter egg navigation. Something unexpected is emphatically not what I&#039;m looking for.

Disruption and Usability each have their place, and neither is correct 100% of the time.  The first job of the designer is to understand what sort of experience the user wants.</description>
		<content:encoded><![CDATA[<p>Good post.</p>
<p>Traditional media is usually a &#8220;view&#8221; medium.  This generally rewards Disruption: something unexpected is exciting &#8212; often, it&#8217;s exactly what we&#8217;re watching for.</p>
<p>Digital is usually a &#8220;do&#8221; medium. This generally rewards Usability.  If I&#8217;m trying to get a piece of information and move on, I really don&#8217;t want to relearn how to use my mouse, or find the easter egg navigation. Something unexpected is emphatically not what I&#8217;m looking for.</p>
<p>Disruption and Usability each have their place, and neither is correct 100% of the time.  The first job of the designer is to understand what sort of experience the user wants.</p>
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		<title>By: Patricia McDonald</title>
		<link>http://bbh-labs.com/disruption-versus-usability-has-uxd-become-too-good/comment-page-1#comment-769</link>
		<dc:creator>Patricia McDonald</dc:creator>
		<pubDate>Thu, 09 Jul 2009 10:38:43 +0000</pubDate>
		<guid isPermaLink="false">http://bbh-labs.com/?p=2756#comment-769</guid>
		<description>Some excellent comments-keep &#039;em coming! Absolutely agree that it&#039;s time to move beyond the ideal user experience being one you don&#039;t notice to being one you notice because it was delightul in some way. And I love the idea of pattern interrupt-I think that&#039;s exactly the point, that disrupting a familiar pattern in some way can surprise and engage, perhaps followed by or seguing into a more familiar experience. Of course, to Mark&#039;s point, there will always be times when we need a simple, transactional interface but not necessarily every time.</description>
		<content:encoded><![CDATA[<p>Some excellent comments-keep &#8216;em coming! Absolutely agree that it&#8217;s time to move beyond the ideal user experience being one you don&#8217;t notice to being one you notice because it was delightul in some way. And I love the idea of pattern interrupt-I think that&#8217;s exactly the point, that disrupting a familiar pattern in some way can surprise and engage, perhaps followed by or seguing into a more familiar experience. Of course, to Mark&#8217;s point, there will always be times when we need a simple, transactional interface but not necessarily every time.</p>
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		<title>By: Chris Allison</title>
		<link>http://bbh-labs.com/disruption-versus-usability-has-uxd-become-too-good/comment-page-1#comment-764</link>
		<dc:creator>Chris Allison</dc:creator>
		<pubDate>Wed, 08 Jul 2009 19:55:19 +0000</pubDate>
		<guid isPermaLink="false">http://bbh-labs.com/?p=2756#comment-764</guid>
		<description>Design is a part of marketing, it relies on creating emotional connections and points of difference. I don&#039;t think interrupting or disrupting a browsing experience, or any experience, is going to be very beneficial-- difference, doesn&#039;t imply disruption. The key is to create an experience that is different enough that it attracts, but not so different that it throws you off. It&#039;s similar to a woman who is attractive versus a woman who dresses inappropriately: one gets attention naturally, the other gets attention for all the wrong reasons.</description>
		<content:encoded><![CDATA[<p>Design is a part of marketing, it relies on creating emotional connections and points of difference. I don&#8217;t think interrupting or disrupting a browsing experience, or any experience, is going to be very beneficial&#8211; difference, doesn&#8217;t imply disruption. The key is to create an experience that is different enough that it attracts, but not so different that it throws you off. It&#8217;s similar to a woman who is attractive versus a woman who dresses inappropriately: one gets attention naturally, the other gets attention for all the wrong reasons.</p>
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