Archive for the ‘technology’ Category

  • Using QR codes to update Twitter

    15th December 09

    Posted by Ben Malbon

    Posted in social media, technology

    Jointly posted with Richard Schatzberger, Director of Creative Technology, BBH New York

    With the holidays now in full swing we thought we would get into the spirit of giving and share an idea we have been playing with in BBH Labs. It’s nice and simple. So simple in fact that we can’t imagine that someone has already done it (tweet us a link if you have seen it in action).

    The idea is QR codes that instantly create tweets.

    Simply shoot the QR code (below) with a reader on your phone and you have a tweet ready to send out to the world (note: you may have to log-in to Twitter).

    qr-image2

    Step 1:
    Make the URL (just change the red bit)

    http://twitter.com/home?status=insert%20your%20message%20here

    Use these codes for special characters – (%20 is a space) (%40 is @) (%25 is #)

    To make it even easier try using zeek interactive’s tool for generating the link

    Step 2:
    Paste it into a QR code maker.
    http://createqrcode.appspot.com/

    That’s it.

    We think there are some really interesting ways to use this and would love to hear of any ways you find to bring it to life making it valuable for people and brands.

    Thoughts?

  • Micro mobility – I want to break free

    6th November 09

    Posted by Ben Malbon

    Posted in mobile, technology

    (Posted by Richard Schatzberger, Director of Creative Technology, BBH New York)

    We spend a lot of time thinking about how now you can do things when you step away from the confines of your desk — tweeting in the supermarket, replying to email on the escalator. But what about when you are sitting in one of those comfy sofa’s or ergonomic Steel Case chairs? How does mobility come into play when you are in a fixed location?

    3435945997_7e2407e64c_b

    I recently started using Apple’s Magic Mouse and have found myself leaning back in my chair and just using the touch functions to navigate. It’s an oddly liberating feeling to move your hand and mouse away from the desk and still be in control.

    I have also spent the week with the Motorola Droid and by far my favorite feature is the dock that sits on my bedside table. I am no longer fumbling for my iPhone to check the weather in the morning to decide what to wear before I get up. I can now retreat back under the covers for a few extra minutes of sleep as, right there in my peripheral view, I can see that it’s “56 degrees and cloudy”.

    And, right now I am sitting with my headphones on as I write this, but I would much prefer to be untethered and have a sound laser wrap the sound around my space rather than having a device wrapped around my head–allowing me to move slightly to hear the conversation rather than removing an object from my body.

    Mobile phones have untethered us from objects plugged into walls and wires so we can run jump and call at the same time, but we do live and work in a society where people sit in single locations for large amounts of time. I like to think of the new technology as a way to enable 7.1 Dolby Surround… for everything. Surround screens, surround data, surround interaction.

    Micro mobility requires design for all our senses and subtle changes in the environment, rather than distinct I/O control giving people a new type of freedom in the locations they spend most of their time.

    If you could unhook or liberate one thing that is sitting close to you right now, what would it be?

  • Bringing iPhone touch technology to desktop

    15th October 09

    Posted by Ben Malbon

    Posted in design, interactive, technology

    We liked this.

    Fairly cutting edge stuff – probably not easily accessible to everyday (‘normal’ i.e. have-a-life) users, quite yet at least, but still really interesting step on the way from mouse to touch-based (more direct) interface. See what you think.

    http://www.vimeo.com/6712657

    Thanks to @kunaldpatel for the heads up.

  • The Coming Age of Augmentation

    3rd October 09

    Photo: cluster of neural cells by Su-Chan Zhang, University Wisconsin-Madison

    Photo: cluster of neural cells by Su-Chan Zhang, University Wisconsin-Madison

    As in thrall as we may be to the firehose of new stuff drenching us in the here and now, occasionally we want to look a little further over the horizon. Two thoughts collided in the collective Labs brain a short while ago. By ‘collided’ we mean we saw a consequence of the relationship between the two that made us sit up and think:

    1.    The mass socialization of technology. 300 million + Facebook users can’t be wrong. We’re still in awe of how mainstream the adoption of technology has become and just how networked the world is. Increasingly the ‘loop’ never seems to close.

    2.    How ill-equipped we are to cope with the deluge. Natural human processing power is sadly finite and struggling to cope. Certainly, we know we’re not alone in adopting coping strategies like continuous partial attention and ignoring much beyond tomorrow or next week. Steve Rubel at Edelman also has written extensively on the attention crash and its relevance for marketers.

    Courtesy of xkcd web comic

    Courtesy of xkcd web comic

    The heady mix of excitement and uneasy tension brought about by these two things has felt irresolvable and on an accelerating curve. Sure, we can help speed our path through the data with better micro tools (“there’s an app for that…”) but they invariably lead us to consume more, faster; giving us the sense that we’re simply accelerating to the point where our brains implode are placed under too much stress. We’re not wannabe priestesses and priests of Zen around here, but is there a longer term, more profound step change to be made where technology actually enables a more balanced life?

    An answer began to emerge when we read a thought-provoking piece in the NYT by John Markoff subtitled “Artificial Intelligence Regains Its Allure.” AI. Cybernetics. Nanotechnology. Post Humanism? Sounds eccentric, but stay with us. Markoff’s assertion that a groundswell of attention and respect has been building around AI, in particular around an idea dubbed the Technological Singularity, made us curious.  In a sentence, the idea is that once we create an an artificial intelligence greater than our own, it follows that any resulting ‘Superbrain’ will be capable of augmenting itself extremely quickly to become even more intelligent and so on, leading to an explosive growth in intelligence that is (literally) beyond our imagination.

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  • I Think, Therefore I Am (a Self-aware, Superhuman Cyborg)*

    3rd October 09

    *John Markoff, “The Coming Superbrain”, New York Times, May 2009

    This post exists to house the material we digested to write the “The Coming Age of Augmentation” Labs post which follows this one.

    We have to come clean first. Yes, we do like tech innovation and even sci-fi.  We count amongst our Labs midst a few fans of Philip K Dick and one who still reads Yevgeny Zamyatin, so we may appear to be on less than entirely rational, objective ground here.  Then there is the fact there is something fabulously seductive about the language and imagery used to describe prospective real & imagined scientific frontiers: Dystopia, Utopia, Rapture (of the Nerds), the Singularity, that extraordinarily gripping, nightmare sequence in Terminator 2 when the playground is blown to smithereens… But we’re drifting from the point.

    Here we’d like to create a virtual library of all the very best content about the Technological Singularity and related topics. Please add links to other good stuff worth reading in the comments. We’ve arranged the content here on a make-shift scale from Tech Evangelist all the way to Sceptic, starting with the former. Here goes -

    photo2

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  • Campaigns, Programs, Platforms – The Way Forward According to R/GA

    1st October 09

    In this film, recorded in NYC last week during Advertising Week, Bob Greenberg (Chairman, CEO & Chief Creative Officer) & Barry Wacksman (EVP, Chief Growth Officer) provide smart, grounded, food-for-thought around agency model re-invention, and particularly around the role of technology in the emerging shape of agencies, post-recession.

    YouTube Preview Image

    It’s of value for a number of reasons. First, because they’re talking from experience rather than about theory – always preferable. But second, they’re not just talking about themselves or about how great they are (though they are clearly very good within the niche they occupy). And so it doesn’t feel preachy. It feels honest and useful. And so no matter whether you’re a tiny & groovy start-up with six people or a networked mega-shop, there are provocations here.

    The dissection of the very real differences between CAMPAIGNS, PROGRAMS and PLATFORMS is useful, not least when it comes to resource implications, processes and structures. This seems the key take-out. And two numbers have stayed with me: 25% of their headcount are technologists (where do they get *that* much great talent?). They produce 95% of their output in-house.

    Their model won’t be right for the great majority of agencies – they’re still production specialists in many ways – but they at least seem to have a model, and can talk coherently around why it’s right for them. They seem to have worked out how technology can work for them, rather than the reverse.

    Smart people. Worth watching.

  • Plugging into Reality: APIs to connect the physical world

    27th July 09

    Author: Richard Schatzberger, Director of Creative Technology, BBH New York

    This weekend saw the first Town Holler, a meeting (and pub crawl) of foursquare Mayors in New York City. From the photos, it may just look like another fun Saturday evening, but what’s special about Town Holler is that it’s whole reason for being is to create a direct physical world connection using digital platform. Organized by Conrad Lisco (@conradlisco) and myself (@schatz), our goal was to use an existing digital platform to facilitate and enhance a physical world experience, in real time, which, to be frank, should be the goal of any great digital creation.

    With so many checkins we had to bring our own power supply

    With so many checkins we had to bring our own power supply

    Imagine five years ago, where a party organizer would, perhaps, illegally take over a warehouse in Brooklyn and throw a rave. Well, using foursquare, we (playfully) squatted on a social platform and threw the party on top of their digital service. We didn’t have to build any software, spend any money, ask permission (the foursquare creators did come along for the journey), or risk being arrested! We hooked into a passionate group of people who had the tools to connect in their pockets–on their iPhones–leveraging someone else’s software and data to curate an event which blended the digital and physical worlds.

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  • London underground in the palm of your hand

    3rd July 09

    Posted by Ben Malbon

    Posted in interactive, mobile, technology

    Wow, we’ve all become over-exposed to the hype around augmented reality, but we’re starting to see applications emerging which genuinely seem to add value and utility, rather than just make you go “cool!”

    We spotted this simple, still slightly rough-looking, but potentially amazing app for the iPhone, which works off the phone’s video function. Currently only available for the London Underground, and for those lucky enough to have a 3GS, but follow-up apps across broader geographies and platforms can’t be far behind.

    YouTube Preview Image

    When you load the app, holding it flat, all 13 lines of the London underground are displayed in coloured arrows. By tilting the phone upwards, you will see the nearest stations: what direction they are in relation to your location, how many kilometres and miles away they are and what tube lines they are on. If you continue to tilt the phone upwards, you will see stations further away, as stacked icons.

    Geo applications and brand experience-based applications seem to be emerging as two of the most interesting playgrounds for AR – we’ve certainly started putting our heads together on a couple of the brands we work with. Watch this space.

    (For some existing BBH work that uses AR, see BBH Asia-Pacific’s work for WWF).

    Thanks to Tim Bradshaw (@Tim) for bringing this to our attention this morning.

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