Archive for the ‘technology’ Category

  • CES 2012: Why marketers should be relieved

    20th January 12

    Posted by Saneel Radia

    Posted in technology

    Image source: http://www.rickycadden.com/wp-content/uploads/2012/01/cessign.jpg

    Authors: Saneel Radia, Head of BBH Labs NYC & Tim Harris, EVP/Managing Director of Innovation at McCann Erickson*

    Last week was the Consumer Electronics Show, an event more widely attended by brand marketers than ever before. Although the show resembled last year’s a bit too closely for our liking, we’ve resisted simply republishing our 2011 recap. What was unique however, is the sense of relief we feel upon our return. Instead of feeling intimidated by the speed of innovation, or anxious from the ever-fragmenting tech landscape, we’ve come home with our industry angst alleviated. Let us elaborate on the trends keeping us relaxed.

    No one actually knows how to design for “laplets”
    As the world of consumer electronics bounces between convergence and divergence, we were a bit surprised to walk through booths full of laptop + tablet hybrids that seem to be a unique device offering in and of themselves. Then there were phone + tablet hybrids like the Samsung Note. There was even a tablet + gaming rig hybrid. On top of those converging devices, we were struck by the number of input peripherals accompanying them. Peripherals are nothing new, but this onslaught of converged devices with inputs beyond touchscreens is really interesting. It seems touch interface isn’t the panacea we all wanted it to be.  When the iPhone and iPad changed the way we did stuff, we figured that was it.

    However, one look at how game developers and electronics manufacturers are interacting demonstrates just how difficult it is for content creators to stick immersive content into a touch environment. Ever played a mobile game with dual-virtual-stick control? It sucks. But game developers are still designing games that require it. As anyone that works at an agency has seen, designing irrespective of context happens daily. Sure, we all have our different remedies for this (see BBH’s media design practice), but almost no marketers truly craft ideas from environments. The best simply craft to them, closing the gap as best they can, but not truly letting the context or medium play as fundamental a role as it deserves.

    Seeing some of the world’s best content creators struggle with familiar issues, we couldn’t help but let guilty smiles cross our faces. We can take solace it isn’t just us marketers.

    TVs being “smart” means we may not have to be
    Last year, virtually every booth had the word “smart” displayed on it, obliquely referencing the fact that their TVs were internet-enabled. Although the idea of apps on TVs isn’t going away (especially with gesture-based engagement on the horizon), we saw a more conservative- dare we say even practical- approach to TV apps this year. Instead of highlighting obscure developers they had worked with to make apps, this year the manufacturers were presenting the familiar logos of Netflix, Hulu and Fios. We’d argue such familiarity is welcome to both consumers and marketers. It means less subscriptions for people, and a less fragmented media landscape for marketers.

    As TV manufacturers came to the welcome realization that the revenue from app sales simply wasn’t going to change the face of their business, content providers with app-driven models like Netflix have been emboldened (it’s no coincidence Hulu announced its first unique scripted series on the heels of CES). This media-agency-friendly revenue model will make it easier for brands to get onto TV screens without having to partner with developers. Instead, they’ll work through content and distribution companies they already know how to engage. If we had to guess, that means subscription-services like HBO and FiOS will experiment with ad presence of varying levels, depending on the platform (e.g., Xbox 360 vs Panasonic Viera Connect). It’s certainly a lot easier as a brand to think about how to work with Hulu than it is to sort out unique offerings across Sony and LG devices. No one should be more relieved about this consolidation than marketers,  a group notoriously bad at partnering with developers and quantifying value in new ways.

    Perhaps most importantly, media deal-making lunches have been preserved. Phew.

    We put a big bet on Apple and we seem to be winning
    Apple is famously absent from every CES, yet it’s clear to any attendee that they are present, if not formally as an exhibitor. Last year was a show of iPad alternatives. The year before was an exhibition of iPhone derivatives. This year was the “hey we have a MacBook Air too” show. Apple certainly didn’t invent the ultra-thin laptop, but any analysis of the design and feature-set selected across various manufacturer’s devices (see Samsung’s new Series 9, Dell’s XPS 13 or any device featured by Intel as an Ultrabook) reveals a very Apple-like device.

    Once again, a comforting thought donned on us as we walked the Convention Center floor. Few industries have adopted Apple products as early and as deeply than the ad industry. As creative teams relentlessly pitch tech ideas born from an Apple-centric view of the universe, they may just start to see more nodding heads and fewer rolling eyes. Agencies are notorious for their dogmatic approach to ideas. In this case, Apple’s vast grip on consumer electronics may justify our utterly biased view of tech experiences.

    It seems creatives have yet another thing to thank Steve for.

    The home is connecting to retail (and we had nothing to do with it)
    We’ve all been hearing about the refrigerator that tells you when you’re low on milk since before there were computers (fine, not quite that long, but still). This year’s CES brought all of the “smart” into context for the truly connected home. An LG refrigerator not only speaks to your phone or tablet to tell you all about its contents or encourage you to fill it up again– it also helps you manage a diet via personal profiles and nutritional information. Smart vacuums and ovens do their duties when you’re not even home, and some appliances talk to each other to save on power usage.  We’re used to hearing about appliances that talk to retail (or an online grocer), but this year, the retail environment talks back. Walking through the stores of the near future, we’ll get notifications about relevant offers, loyalty plus-ups and even recipe analysis based on what’s at home in your fridge. We’ll no longer have 58 heads of garlic at home or 9 jars of cayenne pepper. What a pleasant surprise– we’ve been trying to solve for the gap between home/planning and shopping/buying forever in marketing.  Promotions, brand extensions and partnerships will have much more clarity, because they’ll be based on consumer need rather than marketing guesswork. LGAlcatel-Lucent and others have given us a palette from which to create truly integrated designs for the makers, sellers and buyers of everyday products. In other words, marketers’ inability to close the gap between retail and brand experiences may soon be a non-issue. The tech industry is sorting it out for us.

    Now maybe we can help them figure out how to make their biggest event fresh again.

    *Saneel & Tim were two of the co-founders of Denuo, and this was the 10th CES they’ve attended together.  They’ve come home broke, and in a fight, after each.

  • Searching for Sagacity

    7th November 11

    Posted by Jeremy Ettinghausen

    Posted in technology

    Author: Dan Harris (@gecko84), Social Media Manager, BBH Labs

    Every day we use technology to find answers, from Google processing billions of searches, through to emailing colleagues or sending a question on twitter. We are increasingly relying on algorithms, communities and the fact that our colleague’s eyes may pass over our request at the right time.

    On top of this, users have to contend with the filter bubble. This selective distribution of information based on a web user’s location, search history and previous clicks relies on a previous viewpoint and won’t necessarily reflect what somebody wants to know *now*.

    This reliance on a fast digital response leads us away from existing relationships and habits and all too often we forget the value that can be provided by people with decades of experience, thoughts and stories. For example, when my ninety-four year old Grandad listens to my fairly trivial stresses and comes back with the maxim “You can only give it your best shot son” it resonates because I know he fought in World War II, worked for 40 years, opened a lodging house aged 60 and has been through plenty of loss and happiness.

    Online searches may be able to supply the facts about historical events, but it will never be able to replicate the emotions and feelings of someone who was there and witnessed an event first hand or the personal delivery of that information. A status update asking for help is just as likely to illicit sarcastic responses as actual, useful advice. In fact, sometimes the best reply is sitting in a lonely old chap up in Scotland who is just waiting to be asked, whatever the question.

    Hugmail is a partnership between BBH Zag and Touchnote, a British technology company whose aim is to bridge the increasing digital divide and making it easier for different generations to keep in touch.

    That’s why Labs & Zag are excited to announce ‘Search for a Sage’, the hunt for Britain’s most interesting grandparent. We’re looking to find a great character that’s seen it all, with plenty of stories and a unique slant on life.

    We’ll ask a Sage to answer the nation’s questions via regular webcasts and take it from there.  We want to put real wisdom on a pedestal in a place where modern society is likely to look for it.

    So if you know a grandparent that fits the bill then send a nomination to hugmail.com.

    Our sage will be unveiled and start answering questions and laying down wisdom from 21st November.

  • Encapsulation, Tree Rings & Why the Future is Driven By the Past

    19th August 11

    Posted by Saneel Radia

    Posted in process, technology


    Author: David Bryant, Creative Strategist, Google

    ‘The future… doesn’t arrive all at once.’
    —Sid Mead, futurist, visionary, creator of Bladerunner

    Booting up a PC

    When we first boot up a PC, we take a step back in time.

    The very first instructions that a PC executes when powered up are, in computing terms, ancient history. Called the Instruction Set, they were etched into the modern PC’s chip by its distant ancestor decades ago, like hieroglyphics on a pyramid chamber wall. And like hieroglyphics, they are understood by the very few.

    The next step a PC takes is to invoke its Microcode. Microcode is fascinating. When a PC first flips on, it is phenomenally stupid. It has no memory, no instructions to execute and isn’t even aware of what devices it is connected to.

    It’s a little like the film Memento. The computer wakes with no memory and a few arcane instructions written onto its hand. These very few instructions tell it how to follow more instructions, and so on until the computer gradually becomes less stupid. It all starts with these microscopically small lines of code invoking the 1978 Instruction Set.

    The majority of the Microcode is written by the designers and engineers of the chip. So the PC starts to run code from a chip designed a few years ago, but running an instruction set from a time where Jimmy Carter is one year in, the Berlin wall is yet to come down, no-one has heard of the internet, and MC Hammer is 10 years away from being famous.

    Forward to the BIOS

    So the modern Microcode tells the PC to load the BIOS. Suddenly we leap forward in time to 2005, in the case of my home PC, to when the BIOS was written.

    Invoking the BIOS is a little like putting the PC into a coma state.
    The basic things like breathing and heart rate get started but that is all. In other words, there’s power on in the basement but nothing on in the control room. The BIOS also tells the PC where its arms and legs are (or where its keyboard and screen are), and how much memory it has and so on.

    Back to DOS

    Then the BIOS tells the PC to load DOS. Now we really jump back. Suddenly it’s 1982, I am 12 and Spandau Ballet’s ‘True’ is top of the charts.

    Actually DOS was written way back in the seventies and changed very little after about 1995. It’s a quick simple language that allows the PC to load a modern operating system like Windows 7. Hence its original name ‘QDOS’ which stood for ‘Quick and Dirty Operating System.’ That lasted until Bill Gates acquired it for Microsoft, and changed the letter ‘D’ to mean ‘Disk,’ presumably for commercial reasons.

    So DOS loads, sets a few environment variables, loads whatever version of Windows, and we’re transported to somewhere in the aughties. It’s taken us 45 seconds to come 30 years. But it’s not over yet.
    Read full post

  • Keep Aaron Cutting

    11th August 11

    Posted by Mel Exon

    Posted in People, technology

    Author: Pablo Marques (@pablo_marques), Creative Director, BBH London & BBH Labs

    Please donate here: http://keepaaroncutting.blogspot.com/

    A few weeks ago we started the UK edition of The BBH Barn program (@BBHBarn).

    The Barn is a program for our interns: its aim to expand and mix both the power advertising wields and youth’s inherent energy, then channel both for good.

    As our team went about trying to find a problem they felt passionate about solving, we were all surprised by the absurdity of the past week’s riots in the UK.

    With the riots came all of the negativity towards todays youth and the use of social media technology to mobilise people.

    There it was, we had our problem. We wanted to show the world that youth and technology could also be a force for good, this was exactly what The Barn was about.

    The team came up an idea. Why not use the force for good to help someone that was neither young nor technology savvy.

    We set up Keep Aaron Cutting.

    Aaron is an 89 years old barber who has been in the Tottenham area for 41 years whose business was ransacked during the riots. He has no insurance and no way of rebuilding his shop. His livelihood is devastated.

    “I will probably have to close because I haven’t got insurance and I can’t afford the repairs,” – Aaron

    If we could restore Aaron’s faith in youth and technology that might not solve the problem, but would be the perfect way to start.

    If you want to help, please donate or share. And if you’d like to, follow the story via the site and via #keepaaroncutting on Twitter.

    If you have any questions about BBH Barn in the UK please contact me @pablo_marques or via email.

    For media enquiries about BBH‘s involvement, please contact Sarah Pollard.

    The Team:

    BBH Barners

    Bjorn and Sophie @bjornandsophie
    Omid Fard @OmidFard

    Mentors

    Kimberly Gill @kimmeh_gill
    Mareka Carter @marekacarter
    Simon Pearse @ThisIsMurray
    Ben Shaw @BenShaw
    Mel Exon @melex

  • Tech & Adland, Together – A Perspective on Cannes 2011

    5th July 11

    Posted by Mel Exon

    Posted in Cannes, technology

    An edited version of this post was originally published for Fast Company here.

    Fairy lights at Google Creative Sandbox, Cannes, June 2011

    I suspect 2011’s festival may be looked back upon as the year advertising and technology agreed to meet in Cannes and get married on the beach.  Sure, previous years have seen tech co attendance (Yahoo! are regulars to the festival) but this year the commitment to one another was unprecedented, visible and visceral.

    Unquestionably, the two industries have much still to work out about each other. Nonetheless, the re-branding of that bastion of old school ad cool, Cannes Lions, as a ‘festival of creativity’ this year signalled a broadening mindset. And Facebook’s VP of Global Marketing Solutions, Carolyn Everson, took a big step towards agencies, speaking compellingly about Facebook as a “platform for creativity” and the company’s desire to “stay small and empower agencies.”  On the very same day, Eric Schmidt was on stage declaring that “hell has frozen over..we would never have thought there was value [in a Super Bowl ad].. We strongly believe advertising has value.” Importantly, the brand also picked up a pride of Cannes Lions this year, thus proving again that the appreciation flows two ways.

    This shared acceptance spilled out beyond the seminar speeches and awards. Having done some early reconnaissance at last year’s Cannes, Google’s Tom Uglow came to the conclusion that “people want decent wifi and fairy lights”. A year later, surveying an array of geeks and ad types happily mingling on the beach at Google’s Creative Sandbox, it’s hard not to agree.  The generosity inherent in designing a space like this (masterminded with great care by Google’s Head of Events, Amy Brown) for all comers is laudable, but more than this, the approach said loud and clear that the company values its relationship with the creative community and has something to show them about giving back; about being open, versus closed.

    The ubiquitous bottles of Rose lined up on tables along the Croisette may be delightful, but finding uniquely useful, entertaining ways to enhance each other’s experience is a lot more fun and well, different. As John Hegarty’s speech on Friday spelt out, as humans we’re hard-wired to respond to difference (technical term is dishabituation, apparently): in short, “difference wakes us up”.

    At Cannes this year, advertising and technology finally woke up to one another, properly and in public. I’m looking forward to 2012.

    Google are a client of BBH.

    @tomux at Google Creative Sandbox

  • The future of connected TV (and why it may just revolutionise adland), Part II

    17th June 11

    Posted by Mel Exon

    Posted in interactive, technology

    Don at work by abbey*christine, via Flickr

    Author: Matthew Kershaw, Content Director, BBH London

    I talked here yesterday about a near future in which TV advertising would become fully targetted, completely measurable and highly interactive.

    So what are the implications of this prediction for agencies?

    Without getting all Harold Camping on you, here are five things I believe agencies should do to craft the advertising of the future: Read full post

  • The future of connected TV (and why it may just revolutionise adland), Part I

    16th June 11

    Posted by Mel Exon

    Posted in interactive, technology

    TV stencil by USB, via Flickr

    Author: Matthew Kershaw (@mattski2000), Content Director, BBH London

    There is a frothy bubble of excitement growing around the future of Connected TV.

    At CES back in January, it was announced that the connected TV category is forecast to ship over 123 million connected TVs  a year by 2014. With overall ownership to reach 1 billion by 2015.

    Just this month,  Philips announced that they have 1 million active Net TV users.

    And all the major players are piling in: Google are still behind Google TV, YouView are finally preparing to launch with the ultimate boss, Lord Sugar, Virgin have just launched their Tivo service, Sony made a commitment early and even Apple are still just about in the game with their AppleTV device. And then there’s Anthony Rose, the genius behind the  BBC iPlayer and ex CTO of YouView, now championing two-screen interaction.

    With all this hype and excitement, you’d think that us ad folk would be talking about nothing else, combining as it does ad land’s two big obsessions: the power of television and the interactivity of the internet.

    So why are we holding back? Read full post

  • “Emotion is data too” – Google’s screening of Transcendent Man

    12th April 11

    Posted by Mel Exon

    Posted in Events, Film, technology

    “Here’s to living forever. That’s not just a salutation in our family”
    ~ Sonya Kurzweil

    “This is of mythical proportions. We have to deal with it, even if it turns out not to be true.”
    Kevin Kelly

    Sarah Speake introduces the 'Transcendent Man' screening

    Regular readers of this blog will know we have an abiding fascination with what technology may bring in the far flung future (see our The Coming Age of Augmentation post and, most recently, Greg Anderson on Asimov’s First Law).

    So it’ll be no surprise to hear we got *extremely* excited when an invite arrived, courtesy of Google, to attend a screening of Barry Ptolemy’s Transcendent Man at the Science Museum in London, followed by a Q&A with the director and the film’s subject, the futurist, author and engineer Ray Kurzweil. Read full post

  • Will Marketing Technology Remember Asimov’s First Law?

    4th April 11

    Posted by Saneel Radia

    Posted in technology


    Source: Glitschka Studios

    Author: Greg Andersen (@gandersen), CEO, BBH New York

    In the last couple of weeks I’ve read two specific articles that made me really stop and think about our future as a creative industry. The first was the March 26th New York Times article “In a New Web World, No Application is an Island”. It paints a picture of a silky smooth, boundary-less web full of open and interconnected apps thanks largely to HTML5. The creative palate and resulting experiences made possible by the likes of HTML5 are truly thrilling. The second article was “Nine jobs that humans may lose to robots”. On the list are occupations you’d expect to see left to machines, like soldiers and astronauts. But taking a step back and considering the all the advances in marketing technology I can’t help but wonder if advertising people, including creatives, will be appearing on that list when the article is inevitably written again in a few years time.

    To be clear, this isn’t an anti-technology rant. That would be odd on the BBH Labs blog and flies straight into the face of tons of BBH work and investments within the agency. Rather, it is one guy’s view of a potential future brought on by a lot of very well intentioned innovations and advances, marked in my mind by said excitement around HTML5.

    On the surface, what HTML5 offers to creativity and brand experiences is nothing short of amazing. Things like immediate video playback and better video tagging and search-ability will help to further accelerate content adoption and open exciting new creative uses of video. It also means that it will be easier to connect specific video content to other related content like articles, photos, data, etc. In short, HTML5 will make for brand experiences that can go both broader and deeper while maintaining a high quality user experience. Done well, these experiences will be good enough to be searched for and sought out…even if they are really just marketing.

    Another positive side of HTML5 is its openness; providing the ability to create vastly better experiences on the free range of the web not penned in by walled garden technology companies. But this also means an incredible open flow of MUCH richer user data around preferences and behaviors. In itself, that’s not a big deal. Agencies and marketers and media owners constantly seek out better information to make better things and better decisions. But marketing is now also swamped with new marketing technologies to take advantage of this data. Coupled with tools for behavioral targeting, tools for social media monitoring, tools for conversion optimization, tools for automated bid optimization, tools for CRM marketing automation and tools that make it much easier for rich creative automation… I wonder what the role for us humans really is.

    The best brands and their creativity make people both do and feel. To accomplish that we must not lose humanity in marketing creativity regardless of what is possible technologically. Human creativity is a special thing and when applied to brands there is still something oddly reassuring knowing that behind most any piece of brand communication there is a human engaging another human through a discourse of persuasion.

    Asimov’s First Law states “a robot may not injure a human being or, through inaction, allow a human being to come to harm.” Man, I hope he was talking about advertising people.

  • What is our problem with 3D?

    4th March 11

    Posted by Mel Exon

    Posted in Film, technology

    Author: Alice Bullimore (@alicebmore), Producer, BBH London

    Poor 3D.  It’s been around forever yet we still don’t seem to be able to make up our minds on whether it’s any good or not.

    It’s exactly one year since we partnered with Burberry to stream their show live in 3D to 5 VIP locations. Everyone was excited about Avatar. We wanted to give the fashion elite from Paris, Dubai, Tokyo, Los Angeles and New York a real-time experience of the show that trumped watching a standard webstream at your desk. It was the first ever global live simulcast in 3D.

    However I doubt Roger Ebert would have bothered.

    He argued recently that our brains just can’t handle 3D visuals and it gives us all a headache. ”It doesn’t work with our brains and it never will” he categorically states.  He quotes a letter from Walter Murch who argues a fundamental convergence/focus issue when watching 3D that “requires us to focus at one distance and converge at another. And 600 million years of evolution has never presented this problem before.”  As far as Mr Ebert is concerned, that’s it. “3D doesn’t work and never will. Case closed.”

    Except with 508 comments on his post and counting, it seems the case is not completely closed for the rest of us.

    Now, these guys are clearly dons. Ebert is a Pulitzer prize winning film critic who’s written for the Sun Times forever and Murch, an award winning editor and sound designer who won an Oscar for his sound editing on Apocalypse Now and the English Patient.

    But is it that black and white?

    Does it have to be 2D versus 3D?

    The main points leveled against 3D in this debate are worth digging a little deeper on.

    1. 3D doesn’t work with our brains and gives us headaches

    Look, I feel sorry for the dudes who get headaches, but that’s clearly not the case for everyone. Personally, Avatar and Tron at the IMAX were extraordinary to watch. Full feature length viewing, completely headache free. Sure, these films won’t win Oscars for their plots, but for the pure visual epic-ness of it all, they were stunning.

    2. 3D doesn’t enhance the emotional experience of watching a film

    Sure, there are films which have no reason to be in 3D. But studios are hard wired to make money and making a film like Yogi in 3D might just make the difference between box office success and failure.  When watching Tron at the IMAX, billed as a 3D film, a lot of the scenes were actually in 2D. The 3D was used where it could create most impact. Similarly, for the VIP guests watching the Burberry show, the format suited the content.  A long catwalk with models striding out towards you and the shortness of a show made it an ideal 3D viewing experience. 3D can still work well, when used well. The detractors seem to be in denial that there is emotional impact in the sheer wow factor of a great 3D experience.

    3. Is 3D here to stay or is it today’s betamax?

    Dramatic falls in DVD sales will require Hollywood and TV manufacturers to push whatever the next difficult-to-pirate camera technique is. Other than Cameron, few of the top Hollywood directors have gone for it though. 3D’s real home might be end up in gaming. I can’t wait to see the Nintendo 3DS (which looks amazing – you can even turn it ‘up’ from 2D to 3D just like turning up the volume).

    Bring on the future I say.

    Bring on different types of visual and sonic exploration.

    Why not explore all the ways we can use the senses to give a heightened viewing experience (what did happen to smell-o-vision?). There may be some betamaxes along the way, but going to see a 3D film is still a special shared experience.

    For a start, we get to laugh at each other looking goofy in the glasses (for the time being at least)…

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