Archive for the ‘process’ Category
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Media’s Various Roles Beyond Planning & Buying
17th August 10
Posted by Saneel Radia (@saneel), Director of Media Innovation, BBH New York

For some reason, the dominant conversation around media’s ongoing evolution concerns its fragmentation. Yes. Ok, it’s fragmented. What isn’t discussed enough is that the critical impact of said fragmentation is directly tied to brand behavior, not the difficulty of reaching and engaging audiences. How a brand behaves is now intrinsically linked to media environments. In fact, separating the content from the channel is becoming an impossible (and irrelevant) task. Think about music. Is music the same as it’s always been, just now distributed in “digital form”? Anyone following the evolution of music knows that music has fundamentally changed as a result of digital distribution. Not just the music industry; music itself. The impact of how it’s consumed (isolated from the context of an album, in varied interpretations and in environments not dedicated to “listening”) has literally changed what artists create. We’re just beginning to see the same thing with literature as a result of e-books. The content is impacted by the channel. It’s why Twittering isn’t “micro-blogging.” It’s Twittering. The content is different because of the channel.
As a result, we’ve been spending a lot of time at BBH New York recently rethinking the role of media across the organization. Specifically, we’ve been formalizing processes and deliverables enhancing its function as a fully embedded creative & strategic discipline. Media at BBH consists of the overlapping practices of Media Planning/Buying, Engagement Planning and Media Design*. This happens because the role of media as an expertise is exceptionally broad.
In fact, we view media as much as an input as an output. The following four roles of media require a specific mix of skills we try to develop, and create accountability around. We’ve illustrated each by work we didn’t create, but have tremendous respect for as an agency.
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Are You Ready to Form Voltron? On The Value of ‘T-shaped’ People
9th June 10
Posted in process, transformational change
This week is Internet Week in New York.
On Tuesday, Boulder Digital Works (I’m lucky enough to be on the Advisory Board there) hosted an evening at the Art Director’s Club called ‘Evolve!’ at which they launched their neat new website (created by Modernista!) – take a look at: http://bdw.colorado.edu/, it’s very cool. There were a number of short presentations from some BDW board members, including Scott Witt (just recently moved to a new role as Creative Director at Apple), Shane Steele (just recently moved to be be VP Global B2B Marketing at Yahoo!) & Scott Prindle, Technical Director at CPB in Boulder. I tagged along and got my ten minute slot.
I thought I’d use it to highlight why we need places like Boulder Digital Works in the first place. In short, to produce a new breed of hybrid creative; what we call ‘T-shaped people’ – awesome in (at least) one area, plus highly collaborative and at least literate in many other things. So blending both the right skills and the right attitude. Far too often the latter – an appetite for all things open and collaborative, a readiness to leave ego at the door - is sacrificed at the expense (frequently, the *great* expense) of simply importing people with new skills.
In addition to sketching out why these hybrid people are so important in creating new forms of creative product, I briefly touch upon the importance of the agency implementing the right kind of ’operating system’ (the processes, values and culture within a company) if the fancy new ’software’ is going to run smoothly. If the operating system is outdated, even the most impressive software is redundant. I show, in one slide, an overview of how BBH in New York is approaching the re-engineering of it’s OS.
Would love to know what you think, and what your experiences are of finding, working with, managing and retaining T-shaped people. The future surely belongs to them.
For best viewing view on slideshare (this link takes you right there), where you can see embedded film & speaker notes; I have added the latter into the first comment there.
Are You Ready to Form Voltron? (June 2010)View more presentations from Ben Malbon.Footnote: Coincidentally, Mattel announced this week that Voltron is going to be relaunched, with a new TV series and toy line planned. Here’s the opening of Voltron, which gives newbies a little background.– -
How the CIA define problems & plan solutions: The Phoenix Checklist
1st June 10
Posted in awesomeness, process
In a recent BBH Labs post (Wind Tunnel Marketing, The Sequel: On the Need for Divergent Insight) that talked about the need for divergent thinking and stimulus in approaching problem solving (& creative ideation), Chaz Wigley, the Chairman of BBH in Asia Pacific, mentioned how the CIA‘s (I’ve always wanted to link to the CIA) Problem Definition Checklist provoked precisely this kind of approach; rounded, many-faceted, flexible.
These questions are known as “context-free questions” and are designed “to encourage agents to look at a challenge from many different angles. Using Phoenix is like holding your challenge in your hand. You can turn it, look at it from underneath, see it from one view, hold it up to another position, imagine solutions, and really be in control of it” (see the excellent, if chewy, paper on Exploring Exploratory Testing, for more here).
We now have from Chaz not only the list of questions the CIA use to define problems, but also (thanks to Iqbal Mohammed) the follow-up list they use to develop the plan. Which seems kind of important too.
My personal favourite question in the problem definition list is the somewhat open-ended: ‘what isn’t the problem?’.
Enjoy.
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THE PROBLEM
Why is it necessary to solve the problem?
What benefits will you receive by solving the problem?
What is the unknown?
What is it you don’t yet understand?
What is the information you have?
What isn’t the problem?
Is the information sufficient? Or is it insufficient? Or redundant? Or contradictory?
Should you draw a diagram of the problem? A figure?
Where are the boundaries of the problem?
Can you separate the various parts of the problem? Can you write them down? What are the relationships of the parts of the problem? What are the constants of the problem?
Have you seen this problem before?
Have you seen this problem in a slightly different form? Do you know a related problem?
Try to think of a familiar problem having the same or a similar unknown
Suppose you find a problem related to yours that has already been solved. Can you use it? Can you use its method?
Can you restate your problem? How many different ways can you restate it? More general? More specific? Can the rules be changed?
What are the best, worst and most probable cases you can imagine?THE PLAN
Can you solve the whole problem? Part of the problem?
What would you like the resolution to be? Can you picture it?
How much of the unknown can you determine?
Can you derive something useful from the information you have?
Have you used all the information?
Have you taken into account all essential notions in the problem?
Can you separate the steps in the problem-solving process? Can you determine the correctness of each step?
What creative thinking techniques can you use to generate ideas? How many different techniques?
Can you see the result? How many different kinds of results can you see?
How many different ways have you tried to solve the problem?
What have others done?
Can you intuit the solution? Can you check the result?
What should be done? How should it be done?
Where should it be done?
When should it be done?
Who should do it?
What do you need to do at this time?
Who will be responsible for what?
Can you use this problem to solve some other problem?
What is the unique set of qualities that makes this problem what it is and none other?
What milestones can best mark your progress?
How will you know when you are successful? -
Less, But Better – an interview with design legend Dieter Rams
29th June 09
“Good designers must always be avant-gardists, always one step ahead of the times. They should – and must – question everything generally thought to be obvious. They must have an intuition for people’s changing attitudes. For the reality in which they live, for their dreams, their desires, their worries, their needs, their living habits. They must also be able to assess realistically the opportunities and bounds of technology.”
(Dieter Rams, 1980 speech to Braun supervisory board, from his Design Museum profile)
There can’t be many more legendary & respected designers around today than Dieter Rams. For over 50 years Rams has been one of the most influential industrial designers around, producing elegant, stripped-down and flawlessly balanced everyday objects in such enduring forms that one is hard-pressed to identify a design of his that hasn’t stood the test of time.
In fact, if you own an iPod, iPhone, or iMac you almost certainly owe thanks to Dieter Rams for some of the look, feel and simplicity of these products. His influence is explicit in the work of Jonathan Ive at Apple, most literally, perhaps, in the design of the calculator on the iPhone, but in fact across almost the entire range of Apple products.
(For more, including Q&A with Rams, click below)
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We are the Robots!
20th April 09
Posted in BBH Labs, creativity, design, process
In eager anticipation of the new Terminator film, I’ve done a little poking around into what’s happening in the world of robots.
The main action in this area is clearly in Asia. And while Korea pushes ahead with plans to build robot parks, even going so far as to introduce legislation for a robot code of ethics to “Prevent Android Abuse and Protect Humans,” it’s the Japanese who appear to be in the quickest sprint to building a creepy robo-future.
Due to strict immigration laws and a quickly aging population (its expected that 1/3 of its citizenry will be over 60 by 2050) the country is racing to realize a day when robots can provide care for their elderly, clean homes and provide administrative office tasks. Japan’s Ministry of Economy, Trade and Industry is actively involved in supporting the development of intelligent robots and hopes to introduce many of the models in development into the marketplace by 2015.
Here’s a cross-sample of what’s in store…
PARO
According to the Guinness Book of World Records, Paro is the “World’s most therapeutic robot.” It uses an array of sensors to respond to audible, visual, and tactile stimulation. Each Paro attains a unique personality of sorts due to its ability to be trained to execute (or refrain from) specific actions. Pet Paro and he knows he is being rewarded for good behaviour, smack him and he will do his best not to repeat that behaviour. (For full post click below)
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How Do Creatives Think?
17th April 09
Posted in creativity, process
One of the most enduringly brilliant things about working in a creative business is that, for the most part, it remains a complete mystery as to how the creative mind actually develops thinking and ideas. Much as many have tried to bring science, objectivity and rationality to advertising and marketing over the years, most would agree that the majority of breakthrough creativity somehow seems to defy rules, not follow them. It all still seems – on balance – to be more art than science. And long may that continue (in fact, I’m trying to write something up right now on the emerging battle between art and the algorithm).
I’ve been talking to Glenn Griffin (SMU-Dallas) and Deborah Morrison (U. Oregon) about this theme. These guys are professors who teach aspiring creatives and study creativity. Their latest project is a book that will showcase drawings of the creative process by some of the ad industry’s best, including BBH New York’s very own ECD Kevin Roddy (see his drawing, below), Alex Bogusky, David Baldwin, David Kennedy, Nancy Rice, Luke Sullivan and many others.
The drawings reveal so much about each individual’s pathway to ideas and constitute a unique archive of the brain power that fuels the business. Just skimming through the early submissions from some fairly legendary creatives I was struck by both just how different they were from each other (some drawn, some cartoon, many mixing images and copy), but also how simple they were.
The book, tentatively titled Pure Process, is set for publication in Summer 2010 by How Books. Glenn and Deborah are still looking for last-minute submissions from anyone who wants to play.
Interested? You can contact them direct at pureprocess.thebook@pureprocess.org







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