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Archive for the ‘digital’ Category

  • “Yes. But….”: Challenging Short-hand Marketing Rules

    7th October 10

    Posted by Saneel Radia

    Posted in creativity, digital, process

    Author: Emma Cookson, Chairman BBH New York

    This bunch of charts comes from a BBH session at a recent conference organized by The Bellwether Group in New York. The subject of the day was ‘Creativity and content creation in a digital age”. So something of a wide canvas….

    My start point was the realization of how intimidated I felt speaking on the topic – and the further realization that this intimidation stemmed not just from personal neurosis or the breadth/complexity of the subject (although all that applied), but that I was also intimidated because there’s already so much great comment and advice in this area available. It’s one of the interesting by-products of an age of such extraordinary pace of change that we’re all frantically trying to keep learning, keep up to date, keep pace – and as a result there’s a whole slew of people working to satisfy that desire with tips and advice. Every day brings a deluge of advice and input on digital marketing/comms/business-building.

    My observation is that although so much of this advice and comment is truly fantastic, the flip-side is that within all the rush and deluge we are sometimes accepting and sharing – at speed and at face-value – assertions that maybe should bear closer examination and qualification. Perhaps all these assertions we read in the latest expert tweet or in the headline of that skimmed article are all broadly right – but maybe not in all circumstances, not right for all brands, not right in every dimension. Perhaps there’s a slightly more precise story to tell (see our recent post on a similar theme examining participation).

    So that’s where this presentation came from. And why it’s called ‘Yes. But…’ I note a number widely accepted truths about creative best practice in a digital age – and, without disagreeing with any of them, suggest that they might benefit from a little qualification. My contention is that – for example – escalating consumer control of brands is of course a real phenomenon, but it doesn’t absolve brand owners of deep responsibility for brand leadership and, yes, still a degree of brand control. Or that ’360 degree marketing’ is a good clarion call, until you start wondering if it really is right that the most powerful communication solutions really do always have to be deployable in every single channel, with every weapon available in our communication arsenal.

    Any comment or argument is greatly appreciated.



  • Making Digital Work: Voices from Boulder

    23rd August 10

    Boulder Digital Works recently put on a two-day Executive Workshop around the theme of ‘Making Digital Work’. Industry leaders – who on paper are ‘rivals’ – came together for an intensive, collaborative and interactive program around evolving agencies and agency talent in readiness for the emerging landscape (there’s a bunch more detail about the Executive Workshops right here).

    In this short film, put together by the tirelessly enthusiastic & ever-disruptive Edward Boches from Mullen, Gareth Kay (GS&P), Matt Howell (Modernista), Kim Laama (AKQA), Brian Morrissey (AdWeek), Kat Egan (Exopolis) & David Slayden (Executive Director of BDW) share their thoughts after a two-day executive session at Boulder Digital Works. This gives you a sense of the energy and enthusiasm of those who come to teach and learn and share at BDW.

    Making Digital Work: Voices from Boulder from edward boches on Vimeo.

    Follow Boulder Digital Works on Twitter: http://twitter.com/bdwcu

    To learn more about Boulder Digital Works go to their site, here.

  • Behind The Scenes Of The ASHERROTHMUSIC.COM Project

    19th May 10

    Posted by Ben Malbon

    Posted in design, digital, music

    Authors: Brad Haugen, Hal Kirkland & Masa Kawamura (@BBHNewYork)

    ar4_bio

    Asher Roth is an artist who is uniquely in touch with his fans. After all, his brand was brilliantly built on the back of the web community Ning. This platform forged bonds and fostered conversations between Asher’s team and their fans. Since the end of his first tour, everyone was simply waiting for what he would do next.

    So while this project arrived at an extremely busy time at BBH New York, the opportunity to work directly with an artist who encouraged creative freedom, and to experiment both conceptually and with new technologies, was super exciting; a luxury not often afforded within every advertising brief.

    Luckily Asher, an incredibly web-savvy and prolific blogger knew what he wanted from the start.

    “I want my website to really show my fans who I am. I want them to realize that I am just like any of them, and that I’m human. It has to engage them on that level.”

    It didn’t take long before the idea for the site began to evolve. Of course, after some initial concepts were discussed, we had to make sure what we were suggesting was even possible, hence partnering with the geniuses at AID-DCC in Japan, a production company renown for pioneering the introduction of augmented reality into Flash.

    The way the site works is simple; an illustration of the website is printed on a card around the size of a credit card. Whenever a photo is taken of the card by Asher or one of his buddies and uploaded, that photo instantly becomes the top-page of asherrothmusic.com. Meaning Asher can literally carry his website in his wallet and fans can follow him wherever he goes.

    When fans visit the site, the first thing they see will be the latest updated picture, which could be anywhere from Asher holding the card on stage at a performance, to Asher watching TV with his buddies. Each image is dated and labeled, so fans can make a connection with the context in which the photos was taken.

    ar2_howitlaunches

    Using FLARToolKit, the program tracks the design and shape of the card and then literally launches the site’s interface from its surface. Each graphic element then matches the exact color of the card therefore enhancing this illusion and giving the site a visually organic quality that matches Asher’s style.

    ar1_top

    ar3_photos

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    The next step for the site is to connect with the fans even more and to get them to submit their own photos. The next album release will have the card featured on the cover. In this way, fans can become a part Asher’s site as well and help to build the already pretty crazy library of photos.

    The platform is also totally geared to maintain engagement. Several sponsorship and competition strategies will be implemented over the course of the year, each providing both fans and sponsors a reason to keep coming back.

    BBH-ers have worked on music projects before, not least for MySpace (see: http://j.mp/7nFiYF). But this project taught us many things about the music industry. While it’s a creative industry, for the most part, music labels tend to be a little old-fashioned and somewhat formulaic when it comes to promoting their artists. Even though an artist may be promoted via many channels and social networking platforms, sometimes the user experience can come across as a bit of a box-ticking exercise i.e. must have Facebook page, MySpace, blog, etc, instead of thinking an original way that the artist can legitimately connect with their fans.

    With Asher, we were lucky to have an artist who is also a creative thinker and is willing to take a leap of faith in order to keep his brand authentic, especially since the technicalities of the concept were difficult to articulate in the beginning. On complex projects like this it’s easy to get bogged down in the minutia, rather than merely concentrating on the bigger picture. Asher really gave us some breathing room, and the project benefited greatly as a result.

    Asher has really opened a window so that he could share his day-to-day life and experiences with his fans. It’s a direction that many others in the music industry could learn from. Of course, it helps a great deal if the sentiment is as sincere as his.

    Overall, the site is far better represented by exploring it for yourself, in which case we hope you do.

    It would be great to hear any feedback as it is in a constant state of development.

    But before we go we’d just like to put a big thanks out there to everyone that made it possible.

    THE TEAM

    Creative Directors: Masashi Kawamura, Hal Kirkland

    Art Directors: Masashi Kawamura, Hal Kirkland

    Technical Director: Tomohiko Koyama (Saqoosha)

    Designers: Yuri Morimoto, Masayuki Nishimura

    Business Director: Brad Haugen

    Account Director: Lindsay Kopec

    Content Director: David Wilsher

    Project Manager: Yoko Yamazaki

    Flash Developer: Tomohiko Koyama (Saqoosha), Kenji Mori

    Programmer: Masaru Kinoshita, Tomohiko Koyama (Saqoosha)

    Illustration: Yuri Morimoto, Yumi Yamada

    Music: Asher Roth

    Production: AID-DCC, Katamari

  • An idealist who wants a realist form of government: the UK election candidate offering digital democracy

    30th April 10

    Posted by Ben Malbon

    Posted in crowdsourcing, culture, digital

    Author: Kirsty Saddler, Planning Director, BBH New York (@keava)

    getavote

    BBH is strictly non-partisan and typically avoids politics, but is intrigued by an independent candidate standing for Hackney South and Shoreditch this election who has taken mainstream digital behavior and applied it to politics, so offering a new model for voters.

    Denny de la Haye is no career politician and has never had any party affiliation. He is instead motivated by a belief in a better political system. So he is standing with no policies and the promise of direct democracy; if voted in he will poll constituents before he votes on any issue or piece of legislation.

    He believes that while there is apathy about political voting, people’s support for issues is rising – as digital has facilitated more activism and support for issue based organizations.

    “If you allow people a forum and a say they will use it, but they are not motivated to vote politically as they are disillusioned by the system. The UK political system has people in positions of power who answer to a party, before their voters”.

    De la Haye is aware that his system relies on people remaining consistently engaged, but this is where his experience as a web designer kicks in and he draws on participation models like Digg and Reddit.

    For issues and legislation he will endeavor to get people reading around the issue to inform themselves. To do this he will post an objective synopsis of government’s texts online – inspired by Simplyunderstand.com ‘translation service’ – links can then be added to the synopsis by constituents, which can in turn be rated so the most valuable rise to the top.

    It will be crowd-sourced information, without any party bias.

    De la Haye’s model would become more valuable over time, as people realized the power of influence they could exert as exemplified by Obama’s election campaign and the model would build a representative picture of constituents views and how the constituency had changed over time, which can be tracked and learnt from.

    If followed through it would also do away with the need for party politics, however it is still likely people would cluster around ideologies – but perhaps more their own, not those dictated by a small group of people.

    So . . . back to BBH’s real interest here which is how could this work in the business and marketing world. What would happen if shareholders were done away with and there was a model based more on interest invested by people through contributions of time and/or ideas?

    This suggests a world of crowd-controlled brands and an open dialogue where the brand does not assume a position of authority or expertise but is accountable to its public. It does not necessarily work for all sectors, but surely more brands could open themselves up in this way, know their place and just facilitate?

    Where has this worked before and where has it failed? Could this ever really work? Love to know what you think.

    www.getavote.org

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