Archive for the ‘design’ Category

  • Mapping Twitter Part 2: The Tweet-o-Meter

    10th March 10

    Posted by Ben Malbon

    Posted in data, design, mobile

    screen-shot-2010-03-10-at-72228-am

    Came across this today. Tweet-o-Meter (link) is the beta version of a platform created by University College London’s Centre for Advanced Spatial Analysis. The Tweet-o-Meter supposedly updates every ten seconds (not sure it does quite do that right now), showing the number of tweets in each city per minute. The ambition is to log and analyze all geo-located tweets in these major cities. Once logged, they will be used to show Twitter activity over time and space. Various kinds of maps will be the main output. I imagine a variety of delicious visualizations will be forthcoming.

    We are possibly attracted partly by the simple analogue-feel, dial-based interface. But we’re also struck by yet another work-in-progress attempt to bring life to the data spawned by Twitter (see also Getting to Know Your Twitter Followers & Why that Matters from earlier this week).

    Tweet-o-Meter is part of a broader project called NeISS (National e-Infrastructure for Social Simulation), another UK Government-funded project. Read more about it here.

    And of course it also reminds us of of the work by Google’s Aaron Koblin on visualizing SMS messages sent on New Year’s Eve in Amsterdam in 2007 (see below). We imagine as Tweet-o-Meter moves forward through beta they’ll need to figure out how to marry Koblin-esque visualizations to their gushing pipe of data. Bringing magic to the mayhem.

    Amsterdam SMS messages on New Years Eve from Aaron on Vimeo.

    Amsterdam SMS messages on Queen’s Day from Aaron on Vimeo.

  • The future of digital magazines: Mag+

    18th December 09

    Posted by Mel Exon

    Posted in design, technology

    http://www.vimeo.com/8217311

    We were stopped in our tracks by this concept video from the design consultancy Berg for Bonnier R&D. There is a fluidity and beauty to the design that suggests a significant step forward from the first generation, ‘push button’ e-readers. We particularly liked the fact the prototype (which makes its debut around 1 minute in) suggests it has been designed to create a better reading experience, as opposed to recreating slavishly the experience of reading a magazine. Not that this has been ignored: Berg make the point that magazines still arrive in separate issues, for the simple reason that “people like the sense of completion at the end of each.”

    You move through the magazine by scrolling articles placed side-by-side (they call it a ‘mountain range’) and whilst they were aiming to create a “a space for quiet reading. It’s pleasant to have an uncluttered space”, you can heat up the words and pics to share, comment, and to dig into supplementary material. It certainly seems a logical and neat way to resolve the oft-discussed need to balance our thirst for more, more, more information, with the requirement to concentrate on one thing from time to time.

    If you’ve been following the fortunes of e-readers, none of this may sound particularly radical. The bit that’s impressive is the execution. And, in their own words, Bonnier are interested in “sparking a discussion around the digital reading experience in general, and digital reading platforms in particular.”

    That discussion is certainly happening. Aside from the general rants and evangelism, there are more balanced points of view on the topic, not to mention an excellent follow-up post here from Tim Maly at Bookfuturism that examines the operational, production process piece missing (possibly inevitable at concept stage…) and why it’s important. Well worth the read. There’s clearly huge scope for development: our own Richard Schatzberger notes the multimedia opportunities haven’t been looked at deeply enough. “The move to magtabs will start to break down the barriers between web broadcast and print. Live news playing inside the article about the same subject, your friends opinions connected to the content, live audio conversations about the story as you read it (like being in a coffee shop and hearing everyone talk about an article in the times).”

    Either way, we liked the concept and we look forward to seeing where Berg and Bonnier take it. One thing is for sure:

    “Ebook readers will be completely different in 2020. And paperback books will in all likelihood still be very much around, and pretty much the same.” Comment from tcarmody on Bookfuturism’s “Nostalgic Myopia” post

    Here’s the introductory post in full from Matt Webb, MD of Berg London.

    Thanks to James Higgs (@higgis) for pointing us in the direction of the articles above, not to mention the discussions he’s been sparking of his own.

  • Bringing iPhone touch technology to desktop

    15th October 09

    Posted by Ben Malbon

    Posted in design, interactive, technology

    We liked this.

    Fairly cutting edge stuff - probably not easily accessible to everyday (’normal’ i.e. have-a-life) users, quite yet at least, but still really interesting step on the way from mouse to touch-based (more direct) interface. See what you think.

    http://www.vimeo.com/6712657

    Thanks to @kunaldpatel for the heads up.

  • “Do not glorify aesthetics”: a manifesto for Data Visualisation?

    2nd September 09

    Posted by Patricia McDonald

    Posted in data, design

    We’re moderately obsessed with the world of data visualisaton here at Labs for a number of reasons: the ability to generate fresh insight from extraordinarily complex data sets, the ability to trigger radical reappraisal of familiar problems, the ability to put consumers in control of the vast quantities of personal data they generate every day.  Not to mention the extraordinary fusion of technology and creativity it represents. 

    We firmly believe that data visualisation has a wealth of exciting commercial applications, from communicating in new ways to developing new tools, apps and utilities for clients and consumers alike. So we’ve grown slightly frustrated by the rise of visualisations that are moderately pretty but add little in terms of real insight, utility or illumination.

    We’re also, as we may have mentioned,  big fans of Manuel Lima here at Labs. So we were intrigued to see that he has authored an “Information Visualisation Manifesto”, a provocative (but characteristically generous and nuanced) take on the future of data visualisation which tackles head on the thorny questions at the heart of this ever-expanding field:

    • Art versus Science
    • Intrigue versus Immediacy
    • Aesthetics versus apprehension.

     Manuel comes down firmly on the side of clarity of communication versus visualisation for visualisation’s sake, citing the discipline’s roots in the desire “to facilitate understanding and aid cognition” and a growing frustration with the “eye candy” approach to the craft. Many of his principles are rooted in this utilitarian approach, reading almost like a Bauhaus manifesto (and none the worse for that):

    • Form follows Function
    • Do not glorify Aesthetics
    • Look for relevancy
    • Aspire for Knowledge

    It’s a bold, purist and punchy vision yet also acknowledges the power of narrative and the role of intrigue. Indeed the question of narrative seems to lie at the heart of this Manifesto; the need to pose a specific question of the data and to weave coherent themes and stories from it. These themes then drive the aesthetic approach. As Manuel puts it:

    “Form doesn’t follow data. Data is incongruent by nature. Form follows a purpose, and in the case of Information Visualisation, Form follows Revelation

    This is perhaps the key distinction between Information Visualisation as defined here and what Manuel suggests we start thinking of as “Information Art”. Within this approach, artists will freely allow form to follow data, using the random-ness this creates to add texture and interest. Take, for example, Aaron Koblin’s desire to embrace the random-ness of a data set and indeed the richness and texture added to his famous Radiohead video by “interrupting the data”:

    “I think it really gives character, because I think it’s really that kind of intricacy and detail that builds character and in a sense it’s the errors and flaws that make art”.

    Incongruity making art: Aaron Koblin's "House of Cards" promo for Radiohead

    Incongruity making art: Aaron Koblin's "House of Cards" promo for Radiohead

    Both approaches are undoubtedly valid. Within any medium there will be times when we seek immediacy and times when we are prepared to be intrigued and to explore. There will be times when we want to understand our world better and times when we want to turn perceptions of it on its head. I can think of few practical applications of, say, the “Synchronous Objects” visualisation series but it mashes up art forms and messes with my mind in a truly delightful way.

    As ever, then, we need to return to objectives, to ask what we are trying to achieve:

    • Do we want to educate around an issue, making complex questions simple?
    • To shift perceptions and provoke a response?
    • To offer a fresh perspective on an infrastructure question for our clients?
    • To offer our consumers better comprehension and control of their behaviours?  

    Simply put, are we going to offer something that is either very, very useful or very, very beautiful? Either way, greater clarity of intent and greater discipline throughout the industry can only be an advantage in building credibility and engagement. Building that credibiltiy is vital if data viz is going to become not just an entertaining diversion but a vital tool for navigating a world generating more and richer data by the second.

    If what we are building is neither very beautiful nor very useful, to Manuel’s final point “Avoid Gratuitous visualisations”: “Simply conveying data in a visual form, without shedding light on the portrayed subject, or even making it more complex, can only be considered a failure”. 

    Or as William Morris put it: “Have nothing in your house that you do not know to be useful, or believe to be beautiful”.

  • Designing for a quarter billion people - Design at Facebook

    28th August 09

    Posted by Ben Malbon

    Posted in awesomeness, design, social media

    The firehose that is the social web pumps out thousands of links, articles and potential insights every day and we often find ourselves missing strong, provocative thinking.

    This is something we stumbled across in the last 24 hours which is worthy of yanking out of the river and saving (if I was going to stretch the analogy I’d say ’saving in our little Labs lake’ but I’m not prepared to say that).

    It’s a fantastic short piece about the design process at Facebook. Simply called: ‘Design at Facebook’. We found it compelling not only because of the insight it provides into the design process of such an important interface as Facebook, but also because it’s not about theory, about speculation, about supposition . . . it’s about doing.

    The four key hypotheses outlined by the author, Luke Wroblewski, are as follows:

    1) Designers need to be there start to ship: from strategy to launch. This is different from other companies.

    2) Share early and share often. Sharing with the team and users helps make the design better.

    3) Get your hands dirty. Important that you understand how Web code works. All designers write a bit of HTML, CSS, and maybe PHP.

    4) Don’t fall in love. Software is impermanent –it is always changing and you need to accept that.

    Resonating with us and challenging us right now are the following additional points Wroblewski makes:

    - There is no creative director at Facebook (we find this particularly challenging, and wonder how processes work with the speed they clearly do without the focus that a decision-maker provides).

    - There is a culture of continual internal sharing between and across the group, and they utilize software to help this happen more smoothly and inclusively.

    - In his view, Designers tend to err on side of over simplicity. Engineers tend to err on side of more functionality.

    - The culture sounds exhausting: ‘More than ever our work is never done’.

    Excellent stuff, plenty for us to learn from. Have a read of the full post at: Design at Facebook.

  • From Art to Apps: Data Visualisation finds a purpose

    27th August 09

    Posted by Patricia McDonald

    Posted in creativity, data, design, guest

    Author: Jim Carroll, Chairman, BBH London

    I recently attended an excellent Made by Many event hosted at BBH which featured a re-presentation by Manuel Lima of his 2009 TED talk on data visualisation. Manuel is the curator of visualcomplexity.com and is an eloquent, modest, charming pioneer in this fascinating field.

    As a novice myself, I could not help wondering why we are all so immediately and instinctively attracted to the best of data visualisation.To start with, I’m sure there is some fundamental truth that for most of us data become meaningful only when we can see scale, change, patterns and relationships. Seeing is understanding.

    It’s also very reassuring to discover that complex, seemingly chaotic data sets and networks can be expressed as elegant, colourful, ordered maps and models. Perhaps there’s something akin to what the Enlightenment scientists felt as every new discovery revealed the endless beauty of nature.

    Indeed the best examples of data visualisation have their own aesthetic beauty. (I felt a nostalgic pang as I recalled time spent with spirograph in my bedroom as a child.)

    Like spirograph, but better: Email map by Christopher Baker

    Like spirograph, but better: Email map by Christopher Baker

    Read full post

  • “Big is easy, small is hard”: Print is Mobile

    3rd August 09

    Posted by Ben Malbon

    Posted in crowdsourcing, design, mobile

    Author: Adam Glickman

    Following our piece looking at journalism (a review of the transformational change at the Telegraph Media Group) and fiction (interview with Jeremy Ettinghausen, Digital Publisher at Penguin), our interest in the profound changes occurring in the publishing industry continues with this look at the opportunities in mobile.

    We often talk about the future of mobile media and what it will all look like, but what about the future of the mobile media of the past? The notion of carrying around your reading as reams of inked paper might disappear, but the written word certainly won’t. So it seems a very natural progression for print publishers to move from paper to digital by simply reformatting for small screen mobile devices. But the considerations are vast. And more importantly, how much do people really want to use their phones as reading devices anyway?

    We recently met a company called ScrollMotion, a New York-based iPhone app developer that is hard at work answering these questions. The company have been steadily creating a suite of new tools for traditional print media companies to better engage their readers via apps on mobile phones, and in the process, quietly making publishing deals with a wide range of top-notch publishers. Their growing client list is impressive and includes Conde Nast, Hearst, Time Inc., Tribune Company, Houghton Mifflin Harcourt, Simon & Schuster, Random House, and Wiley.

    picture-22

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  • Disruption versus Usability: has UXD become TOO good?

    8th July 09

    Posted by Patricia McDonald

    Posted in design

    Mulling over the various excellent posts springing up on why there isn’t more great work in the digital space it struck me that one area rarely discussed is the fundamentally different definitions of what constitutes “great”.

    Traditional agencies are instinctively drawn to disruptive work-work that stops the consumer in their tracks and forces them to pay attention. Digital specialists on the other hand are focussed on a smooth and seamless user experience. Ideas that disrupt this experience risk increasing bounce rates from a site for designers working to the 10 second stay-or-go “rule” . This tension between disruption and usability is so profound it’s hardly surprising that we struggle to find a common understanding of what great looks like, much less deliver it.

    Traditional agencies in the digital space (and indeed traditional digital agencies) are easily seduced by the power of Flash and the wonders of animation; we want attention and spectacle but what happens next? Why should the user stay, what are we asking them to do and where should they go next?  The campaign microsite is perhaps the prime expression of this tendency-as Iain Tate puts it, impressively punchily, in Campaign:

    “No one cares about your bloody microsite. In 2009 the flashy high production value microsite is finally starting to feel irrelevant. Sites that seem to do everything, but deliver nothing.”

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  • Music : data : flash : literature : interactivity : art : magic : awesome

    30th June 09

    Posted by Ben Malbon

    Posted in creativity, design, interactive, music

    Without doubt our find of the week (the year?) here at BBH Labs has been this staggeringly cool flash application, from a Singapore-based band called Concave Scream. I’d never heard of them, and now I can’t stop listening to them.

    picture-61

    Created as a piece of marketing content for their new LP, ‘Soundtrack for a Book’, it consists of data visualizations of the front covers of 50 all-time classic books (think Moby Dick, Alice, Pollyanna, Last of the Mohicans), brought to life and mashed-up with the soundtracks from the new LP.

    It is completely customizable & interactive. Each of the 50 books can be played with using controls at top right. You can add or accentuate colours, change rotation speed, create wallpapers, or simply opt for a more randomized effect. Go full screen for best effects (top right).

    In a week when smart new ways to launch music have been recognized and awarded (for example, close to home, BBH NY’s launch of the new Oasis LP, a Titanium Lion winner in Cannes), this takes that to another level.

    We’re certainly guilty of getting over-excited fairly frequently here at BBH Labs, but this is genuinely staggeringly good. Best of all, it’s utterly beautiful in a mesmerizing way, with the vocal-less music from the LP completely complementing the visuals.

    The actual CD itself is a fairly well-designed piece of work too (see below).

    picture-3

    Go play.

    “[Concave Scream] have a lot of naïve aggression and a dirty kind of
    sound, which I think makes them a lot more credible than the other pop
    acts which seem to be singing just for the sake of singing, with no real
    point of view.”

    - Malcolm McClaren, The Straits Times

    For more info: www.concavescream.com
    Email us at: info@concavescream.com

  • Less, But Better - an interview with design legend Dieter Rams

    29th June 09

    Posted by Ben Malbon

    Posted in culture, design, process

    “Good designers must always be avant-gardists, always one step ahead of the times. They should – and must – question everything generally thought to be obvious. They must have an intuition for people’s changing attitudes. For the reality in which they live, for their dreams, their desires, their worries, their needs, their living habits. They must also be able to assess realistically the opportunities and bounds of technology.”

    (Dieter Rams, 1980 speech to Braun supervisory board, from his Design Museum profile)

    There can’t be many more legendary & respected designers around today than Dieter Rams. For over 50 years Rams has been one of the most influential industrial designers around, producing elegant, stripped-down and flawlessly balanced everyday objects in such enduring forms that one is hard-pressed to identify a design of his that hasn’t stood the test of time.

    picture-6

    Electric shaver, 1970; Control ET44 calculator, 1978; LE1 loudspeaker, 1960. All Braun.

    In fact, if you own an iPod, iPhone, or iMac you almost certainly owe thanks to Dieter Rams for some of the look, feel and simplicity of these products. His influence is explicit in the work of Jonathan Ive at Apple, most literally, perhaps, in the design of the calculator on the iPhone, but in fact across almost the entire range of Apple products.

    The influence of Rams on Jonathan Ive at Apple is profound (image: Jesus Diaz)

    The influence of Rams on Jonathan Ive at Apple is profound (image: Jesus Diaz)

    (For more, including Q&A with Rams, click below)

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