Archive for the ‘creativity’ Category

  • We are the Robots!

    20th April 09

    In eager anticipation of the new Terminator film, I’ve done a little poking around into what’s happening in the world of robots.

    The main action in this area is clearly in Asia. And while Korea pushes ahead with plans to build robot parks, even going so far as to introduce legislation for a robot code of ethics to “Prevent Android Abuse and Protect Humans,” it’s the Japanese who appear to be in the quickest sprint to building a creepy robo-future.

    Due to strict immigration laws and a quickly aging population (its expected that 1/3 of its citizenry will be over 60 by 2050) the country is racing to realize a day when robots can provide care for their elderly, clean homes and provide administrative office tasks. Japan’s Ministry of Economy, Trade and Industry is actively involved in supporting the development of intelligent robots and hopes to introduce many of the models in development into the marketplace by 2015.

    Here’s a cross-sample of what’s in store…

    PARO
    According to the Guinness Book of World Records, Paro is the “World’s most therapeutic robot.” It uses an array of sensors to respond to audible, visual, and tactile stimulation. Each Paro attains a unique personality of sorts due to its ability to be trained to execute (or refrain from) specific actions. Pet Paro and he knows he is being rewarded for good behaviour, smack him and he will do his best not to repeat that behaviour.
    (For full post click below)

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  • How Do Creatives Think?

    17th April 09

    Posted by Ben Malbon

    Posted in creativity, process

    One of the most enduringly brilliant things about working in a creative business is that, for the most part, it remains a complete mystery as to how the creative mind actually develops thinking and ideas. Much as many have tried to bring science, objectivity and rationality to advertising and marketing over the years, most would agree that the majority of breakthrough creativity somehow seems to defy rules, not follow them. It all still seems – on balance – to be more art than science. And long may that continue (in fact, I’m trying to write something up right now on the emerging battle between art and the algorithm).

    I’ve been talking to Glenn Griffin (SMU-Dallas) and Deborah Morrison (U. Oregon) about this theme. These guys are professors who teach aspiring creatives and study creativity. Their latest project is a book that will showcase drawings of the creative process by some of the ad industry’s best, including BBH New York’s very own ECD Kevin Roddy (see his drawing, below), Alex Bogusky, David Baldwin, David Kennedy, Nancy Rice, Luke Sullivan and many others.

    picture-2

    The drawings reveal so much about each individual’s pathway to ideas and constitute a unique archive of the brain power that fuels the business. Just skimming through the early submissions from some fairly legendary creatives I was struck by both just how different they were from each other (some drawn, some cartoon, many mixing images and copy), but also how simple they were.

    The book, tentatively titled Pure Process, is set for publication in Summer 2010 by How Books. Glenn and Deborah are still looking for last-minute submissions from anyone who wants to play.

    Interested? You can contact them direct at pureprocess.thebook@pureprocess.org

  • Crowdsourcing continued…

    10th April 09

    Posted by Adam Glickman

    Posted in creativity, crowdsourcing

    One week into our Crowdspring experiment and I’ve been pointed to some thoughtful debates on the subject as well as those whose tone resembles an angry mob.

    From the latter crowd I keep hearing this analogy that using Crowdspring is akin to outsourcing (complete with images of dank foreign sweatshops). If were going to trade in metaphors, I would counter by labeling this crowd protectionist. (Picture angry immigration opponents rallying to protect US jobs they probably don’t want in the first place.)

    This isn’t outsourcing and this isn’t bootlegging. This is simply about an expanded marketplace. And as long as your product is best-in-market, you’ll always have best-in-market work at your door.

    One last thing I need to note as some are accusing us of being exploitive and that bothers me greatly. (MORE BELOW)

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  • 10 Reasons Why There’s Not More Great Work in the Interactive Space

    8th April 09

    Posted by Ben Malbon

    Posted in creativity, interactive

    (NOTE: This post is an attempt to capture some of the emerging themes resulting from an earlier and original post on the subject – see http://bit.ly/iZf7 for original post . . . probably worth going there first if you’ve landed here and want to contribute)

    Some great, insightful and provocative replies to the earlier question around the perceived paucity of great work in interactive.

    First off, I found it fascinating that – to date at least – no one’s responded with a great list of knockout creative, or, in fact, with any knockout creative. This would suggest that there is indeed a problem and that it’s not just perception. Please correct me if I’m wrong here. I’m reassured that various folks who ‘know their shit’ have commented here, and I’m certain they would have picked out the gems had I missed them in my haste to make the point.

    Second, what we have emerging is a really very useful list of factors that, together, explain why we’re not yet seeing consistently great work, and in particular strong enduring campaigns, in the interactive space. Factors cited by contributors will be familiar to many, and include the following, which are reported not as fact but as supposition, at least at this stage:

    1. SPEED – Our lack of speed in responding to the changing landscape, a blight suffered by agencies of both old & new skools, digital & analogue, hampers creative innovation.

    2. ENDURANCE – We suffer a particular weakness at creating . . . (more)

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  • Why isn’t there more great work in the interactive space?

    6th April 09

    Posted by Ben Malbon

    Posted in creativity, interactive

    There’s a debate that, if not quite raging, is certainly simmering about the perceived lack of breakthrough creativity in digital brand advertising (for example: http://bit.ly/14HeCe). I think everyone would agree that great work does exist. But maybe just not enough of it. So why the paucity?

    Well let’s get one thing out of the way right away. It’s almost certainly the case (please argue with me if you think this is not true) that the percentage of “great work” in interactive is no less than that on any other canvas. Great work is rarer than a Texan in a Smart Car. Full-stop. But there seem some quite specific reasons why there’s not a whole load of stunningly great creative in interactive.

    So, a few linked observations about why this might be the case.

    One, as an industry, it seems as if marketing is mesmerized by the (very welcome) potential efficiencies & measurability of digital and that this can lead to blindness when it comes to the creative opportunities. The talk is frequently of driving costs down through zero wastage, or improving efficiency (all good of course), and less often about increasing engagement, forging deeper links with consumers over time, storytelling across screens, and so on. How far away are we from work of the quality and ambition of Aaron Koblin or Jonathan Harris in what we produce for clients? To some extent, even average digital work can be more accountable than much of the work produced for the offline world, and sometimes that accountability can veil what is actually remarkably humdrum work. Here one’s reminded of the John Banham quote: In business we tend to value most highly that which we can measure most precisely. Traditional agencies are, in particular, often in the position of knowing they need to produce both more effective and more emotive interactive work, but not knowing remotely how to develop it.

    Two, we probably need to stop looking at digital creativity as somehow different . . . (more) Read full post

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