Archive for the ‘awesomeness’ Category
11th August 10
Here’s more information on the technology, and the project behind it (below). For further details, including Microsoft’s research paper and more films, visit their site, here.
Systems such as Google Street View and Bing Maps Streetside enable
users to virtually visit cities by navigating between immersive
360panoramas, or bubbles. The discrete moves from bubble to
bubble enabled in these systems do not provide a good visual sense
of a larger aggregate such as a whole city block. Multi-perspective
“strip” panoramas can provide a visual summary of a city street but
lack the full realism of immersive panoramas.
We present Street Slide, which combines the best aspects of the
immersive nature of bubbles with the overview provided by multi-perspective
strip panoramas. We demonstrate a seamless transition
between bubbles and multi-perspective panoramas. We also
present a dynamic construction of the panoramas which overcomes
many of the limitations of previous systems. As the user slides sideways,
the multi-perspective panorama is constructed and rendered
dynamically to simulate either a perspective or hyper-perspective
view. This provides a strong sense of parallax, which adds to the
immersion. We call this form of sliding sideways while looking at
a street facade a street slide. Finally we integrate annotations and a
mini-map within the user interface to provide geographic information
as well additional affordances for navigation. We demonstrate
our Street Slide system on a series of intersecting streets in an urban
setting. We report the results of a user study, which shows that
visual searching is greatly enhanced with the Street Slide interface
over existing systems from Google and Bing.
“BIG BANG BIG BOOM: an unscientific point of view on the beginning & evolution of life … & how it could probably end.”
7th July 10
Everything about this is excellent. And it just gets bigger & better . . .
1st June 10
In a recent BBH Labs post (Wind Tunnel Marketing, The Sequel: On the Need for Divergent Insight) that talked about the need for divergent thinking and stimulus in approaching problem solving (& creative ideation), Chaz Wigley, the Chairman of BBH in Asia Pacific, mentioned how the CIA‘s (I’ve always wanted to link to the CIA) Problem Definition Checklist provoked precisely this kind of approach; rounded, many-faceted, flexible.
These questions are known as “context-free questions” and are designed “to encourage agents to look at a challenge from many different angles. Using Phoenix is like holding your challenge in your hand. You can turn it, look at it from underneath, see it from one view, hold it up to another position, imagine solutions, and really be in control of it” (see the excellent, if chewy, paper on Exploring Exploratory Testing, for more here).
We now have from Chaz not only the list of questions the CIA use to define problems, but also (thanks to Iqbal Mohammed) the follow-up list they use to develop the plan. Which seems kind of important too.
My personal favourite question in the problem definition list is the somewhat open-ended: ‘what isn’t the problem?’.
Why is it necessary to solve the problem?
What benefits will you receive by solving the problem?
What is the unknown?
What is it you don’t yet understand?
What is the information you have?
What isn’t the problem?
Is the information sufficient? Or is it insufficient? Or redundant? Or contradictory?
Should you draw a diagram of the problem? A figure?
Where are the boundaries of the problem?
Can you separate the various parts of the problem? Can you write them down? What are the relationships of the parts of the problem? What are the constants of the problem?
Have you seen this problem before?
Have you seen this problem in a slightly different form? Do you know a related problem?
Try to think of a familiar problem having the same or a similar unknown
Suppose you find a problem related to yours that has already been solved. Can you use it? Can you use its method?
Can you restate your problem? How many different ways can you restate it? More general? More specific? Can the rules be changed?
What are the best, worst and most probable cases you can imagine?
Can you solve the whole problem? Part of the problem?
What would you like the resolution to be? Can you picture it?
How much of the unknown can you determine?
Can you derive something useful from the information you have?
Have you used all the information?
Have you taken into account all essential notions in the problem?
Can you separate the steps in the problem-solving process? Can you determine the correctness of each step?
What creative thinking techniques can you use to generate ideas? How many different techniques?
Can you see the result? How many different kinds of results can you see?
How many different ways have you tried to solve the problem?
What have others done?
Can you intuit the solution? Can you check the result?
What should be done? How should it be done?
Where should it be done?
When should it be done?
Who should do it?
What do you need to do at this time?
Who will be responsible for what?
Can you use this problem to solve some other problem?
What is the unique set of qualities that makes this problem what it is and none other?
What milestones can best mark your progress?
How will you know when you are successful?
14th May 10
During the eruption of the volcano that no one can pronounce (or barely even spell) Sean Stiegemeier took his Canon 5D Mark II out and produced this rather ace short film, set to music sung by Jónsi (lead singer of Icelandic band Sigur Rós).
We like the ethereal music mashed up with something that is, essentially, destructive. Violently elemental. Yet beautiful.
For best effect set to HD and then go full-screen. Turn it up.
He notes on his Vimeo page (full of other very cool projects – check it out):
“So I saw all of these mediocre pictures of that volcano in Iceland nobody can pronounce the name of, so I figured I should go and do better. But the flights to get over took forever as expected (somewhat). 4 days after leaving I finally made it, but the weather was terrible for another 4. Just before leaving it got pretty good for about a day and a half and this is what I managed to get.
Wish I had more time. I missed all the cool Lightning and the Lava of the first eruption. But I figure this will just be a trial run for another day.
I am of course accepting sponsors to send me back there for more please…!! haha
© Sean Stiegemeier
Many thanks to @finnbarrw for the heads-up.
22nd April 10
We recently announced our first iPad application, the Cool Hunting app initially presented by our client, Cadillac, and developed in partnership between Cool Hunting, BBH New York and Front Ended. If you missed our original post explaining the design challenges, take a look here.
For those who’ve not got their hands on an iPad yet, here’s a short film giving a taste of what it feels like to use. One thing we’ve noticed in using the iPad so far is that there’s quite a gulf in user experience between apps developed specifically for the iPad versus those developed for the iPhone.
This Coolhunting app is definitely in the latter category, and whilst we learned a huge amount about how we’d do things next time, we’re pleased with our first experiment on this newest of platforms.
Download the Cool Hunting app (here) and see what you think.
Thanks to @BBHNewYork’s @GriffinFarley for the prompting to post this.
20th April 10
Posted by Dean Woodhouse, Creative, BBH London
Our MySpace Fan Video campaign (which Fran shared here a few months back) has been nominated for a People’s Choice Award at this year’s Webbys, which we’re just a little excited about. And yes, this is an unashamed plug and request for your support.
The category is Best use of Online Media, this is the Myspace entry. All you need to do is sign-up (it takes 20 seconds) and then you get an email that lets you vote.
Whilst we’re here, it would be wrong not to mention our friends at BBH Shanghai’s awesome WWF Fate’s in your Hands in Experimental & Innovation, BBH NY’s Google Chrome in Online Commercials, BBH NY’s Axe Balls in Viral Marketing and Hal & Masa’s (BBH NY) promo video for Sour’s ‘Hibi No Neiro’ in Best Editing.
We’re up against good work from some great agencies like W+K, TBWA, AKQA and Glue, so a win would feel even better.
Deadline for voting is 29th April, so not long to go.
THANKS very much for your support.
1st April 10
Author: John Sheldon, Director of Brand Dialogue, BBH New York
(This is an updated version of a post from 04.01.10)
There is nothing like working on a completely new platform to get everyone energized and excited.
Everyone here at BBH has been super excited about the opportunities that Apple’s new iPad will open up. We have just announced our first iPad application, the Cool Hunting app initially presented by our client, Cadillac, and developed in partnership between Cool Hunting, BBH and Front Ended.
Here it is. Well, a very static image of what it will look like.
Working with Josh and the team at Cool Hunting was really important in this project. We took their vast library of the latest in design, technology and culture and aligned – and spliced – it with a number of stories and facets about the vehicles.
It was a really interesting challenge from a design perspective. The “creative ambition” was to create a groundbreaking experience for consuming content on the iPad – one that becomes multidimensional with articles, photos, and videos in ways that were never possible before on the web or in the mobile space. We also wanted to propose a new advertising model for publications for the device – one that avoids slapping display advertising on everything and instead envelops the most appropriate and desired content for people. So we’re putting the brand in right place in providing great content to people rather than distracting them from it.
For the initial client/sponsor, Cadillac, this approach would allow the Cool Hunting team to curate and deliver specific content in new, more relevant, and more innovative ways. The muse for the curation is the very sexy new CTS Coupe and CTS-V Coupe vehicles that Cadillac is slated to release in mid-summer. Building excitement around these vehicles and garnering handraisers for additional information are key goals for the brand.
The design process took six weeks (late nights and every weekend included). Our team ranks this among the most challenging design they had ever taken on. The interesting aspect is that you have to design everything twice – both for the landscape and the vertical layout. And that doesn’t mean the layout changes visually, because we actually changed the experience based on how you were holding the device.
The goal was to incite users to interact with the design as opposed to just looking at it. For example, the default article view allows users to choose how they would most like to consume the content. So we enable more choices based on how people want to view or read the articles. This makes the interaction and visual design process incredibly more complex, but opens up a multitude of new opportunities.
The other part of the design and development challenge was putting together this app for a touch-based interaction in a platform that uses keyboard and mouse as the primary interfacing tools.
Working with the great guys at Front-ended to get it developed and App store approval-ready in short order was only possible through embracing a genuinely iterative and collaborative approach across all partners and client. Iterating between app designers, brand teams and developers daily made sure the final App met the needs of the sponsor, the technological benchmarks and the editorial approach of Cool Hunting.
Many of us are awaiting delivery of our iPads this weekend (our Director of Creative Technology, Richard Schatzberger, spent two hours on iPad release day refreshing his browser literally every second). And we can’t wait to see how other brands are going to find creative ways to take advantage of this new platform.
We know we have a whole bunch to learn about what’s possible, but weíre pleased our learning curve has been steep in the last few months. We like it that way.
In readiness for your iPad deliveries this Saturday, download the Cool Hunting app (here) and give it a look. We’d be interested to know what you think.
26th March 10
This post is adapted from an article written for Campaign magazine (25.03.10), available online at campaignlive.co.uk next week.
South by Southwest, or SXSW as it likes to be referred to, has celebrated emerging film and music for over two decades, but 2010 was the year the Interactive component of the conference shifted up a gear and gained critical mass. Last week around 15,000 people descended on the city of Austin in Texas for 5 days of neck-deep immersion in progressive digital culture.
Despite its mind-blowing scale, a few key themes emerged for us from SXSWi’s smorgasbord of panels and presentations. Read full post
27th February 10
This is a stunning piece of film, shot by Sam O’Hare in NYC, in miniature and using a shallow depth of field. Worth noting right at the outset that the tilt-shift effect was faked in post (but the overall effect is far from lessened because of this).
For best results hit HD and watch in full screen. And turn it up.
There’s a really great interview with O’Hare here, on the Aero Film site. Here’s a sample, in which O’Hare talks about the equipment he used in putting this together. It involved over 35,000 stills.
The music is perfectly matched. It was specially written by Rosi Golan and Alex Wong, and composed by Human.
If you watch carefully there are some priceless moments, usually involving tiny characters doing things that look other-worldly when viewed in this way (I particularly like the scene in which someone sneaks out on their roof – this is shot in the height of the hottest part of the summer of 09 – to have a quick cigarette). One of the slightly odder things about the film is that despite seeing hundreds of people across the five minute piece, we don’t see a single face. This adds to the surreal, almost fake quality of the film.
Thanks to @finnbarrw for the heads-up.
15th December 09
We’re hopelessly devoted fans of Kraftwerk here at BBH Labs, almost certainly in a way that is slightly backward. Only last week we pledged to listen to nothing but Kraftwerk until the end of 2010 (much to the delight of those sitting near us).
This (below) is an incredible piece of film. It’s from 1973 and shows Ralf & Florian just noodling, in some cases with non-electronic instruments (shock, horror) such as flute. The homemade drum machine looks fairly lo-fi; quite a lot of tinfoil being used there too.
We also stumbled across a couple of other short films in the YouTube crates. First an amusing documentary clip about ‘Autobahn’ from 1975. “Next year Kraftwerk hope to eliminate the keyboards altogether and build jackets with electronic lapels that would be played by touch”.
And then this 10-minute clip from a 1973 French documentary.
Brilliantly evocative films from the birth of electronic music.
Thanks to Paul Matheson for sending the Tanzmusik piece.