14th September 14
Illustration for Griffin Farley’s Beautiful Minds, by Kate Moross, Breed.
Recently I’ve been perplexed why a debate still rages in the marketing ether around whether code can truly be creative, so I’m going to try to put a simple point of view down here and see how it goes.
Clue: if you’re already convinced the answer is yes, you can stop reading now.
One of the reasons I work in a creative agency is our shared ambition to, well, create. That word is loaded with meaning: to give birth to, to produce, to make, to originate something new. How that gets done inevitably changes over time, as tools and methods rise and fall. But mankind has been drawing pictures, writing and making music for millennia, and, it’s fair to say, we’ve got pretty damn good at doing all of the above. What’s more, art, copy and audio are so highly valued we don’t question them: all are taught in schools, with music, art and books sold in galleries, shops and gigs the world over.
In purely creative terms, of course code is in its infancy by comparison. And with the notable exception of gaming, what we’ve been able to create for mass consumption with code has lent itself first to utility: for example, allowing us to invent new forms of message transmission, news sharing sites and, indeed, provided us with new ways to distribute all that delightful art, copy and sound.
Yet I’m certain that the best new expressions of creativity are born of art, copy, sound and code, together.
Why? Because at the root of all creativity is a burning desire to create something original, to offer something better than the thing that came before. With code added to the creative canvas, we can achieve this in ways we have never experienced before. In other words, the opportunities to be original and different have exploded, whether you’re in film, fashion or fmcg.
So you may be reading this and thinking, ‘ah yes, more opportunities for originality, sure, but will it be any good?’. Can code move people to feel something, to make them laugh or cry, or suddenly to see a situation differently? Or is code still just about new ways to distribute the photography, writing, music and film we know and love?
I was a member of the Cannes Lions Cyber jury this summer where, sure enough, some of the best work showed a strong grasp of how to use digital to drive performance (where the definition of performance goes beyond ‘effectiveness’ to the pro-active planning, deployment and optimisation of brand activity – all enabled by technology).
By way of illustration, Volvo Trucks’ “Live Test Series” understood that YouTube’s algorithm rewards ‘total watched time with a channel’ and this helped the brand build a relationship with its audience over time. ‘Epic Split’ was a phenomenal piece of film content, but it was also the sixth in a series. Millions had watched other live tests and clicked to watch more, creating a virtuous circle where the brand earned the right to show up in more related videos. As Matt Locke puts it so succinctly some years ago now: “design for circulation, not distribution”.
However, the very best interactive work won this year because of something else in addition to well-drilled performance.
The likes of 24hoursofhappy.com for Pharrell, ‘Sound of Honda/Ayrton Senna 1989’ ‘Scarecrow’ for Chipotle and BBH New York’s own ‘Greatness’ for Playstation are simply great ideas, crafted with immaculate and loving care. Other examples include the creation of a credible, artificial child (‘Sweetie’) by Terre des Hommes Netherlands as part of its campaign to track down webcam paedophiles, and ‘Killing Kennedy’ for The National Geographic Channel which interweaves the stories of both Kennedy and his killer as one seamless and immersive online piece.
All break new ground in technological terms, all are ideas where code plays an essential part. But, above all, they evoke a powerful emotional reaction which creates a relationship with the brand. That, I would wager, is the very definition of creativity.
Three more examples of this in action if you’re looking for inspiration:
1. Digital Revolution exhibition @ Barbican in London, 3 July – 14 September 2o14
Includes astonishing displays like Umbrellium’s interactive 3D laser light field, ‘The Treachery of Sanctity’ by Chris Milk, as well as DevArt which incorporates four brand new installations commissioned by Google and Barbican to explore creative uses of code. If you’re in London, go see it before it closes in September.
Closer to home and mentioned before on this blog, Google’s ‘series of experiments to reimagine advertising’ including Burberry Kisses and most recently Nike Phenomenal Shot. The initiative’s inspiration comes from the creative revolution of the 1960s when art directors and copy writers were paired up together, having previously sat on separate floors of the print agencies where they worked. As they put it: “Today, we’re in the midst of a second creative revolution, driven by technology. Code is being added to the core creative process.”
3. New Revolutionaries (Decoded & BBH London event)
In late June this year we co-hosted with the good folks at Decoded an evening event at BBH London that we hope to repeat in future. It was designed to bring together and celebrate the polymaths and collaborators who are transforming their industries through creative uses of technology and vice versa; featuring installations and talks from the likes of Brooke Roberts, Yuri Suzuki, Framestore, Onedotzero and more.
Jeremy Langmead (newly appointed Chief Content Officer at Christie’s, ex-Mr Porter) opened the evening in conversation with Wired UK Publisher, Rupert Turnbull. Jeremy spoke openly about category naivety allowing you to break new ground, noting that any new leader has to be able to invite people with radically different skillsets into a room and to have the flair to multiply technical and creative skills together.
Framestore’s Mike McGee then told the backstories to their work on Gravity and Audrey Hepburn for Galaxy chocolate (the fact actors can now be essentially re-created led him to muse how it may become the norm in future to ‘licence’ their image for films created long after they’re dead…), as well as their astonishing ‘Ascend the Wall‘ work for Oculus Rift for Game of Thrones.
Above all, both speakers were interesting and interested. Whether you’re a creative-tech polymath or a collaborator capable of pulling different skills together, in many ways, it struck me, it doesn’t get much more complicated than that.
Jeremy Langmead (Christie’s) & Rupert Turnbull (Wired UK) in conversation at New Revolutionaries
Mike McGee talking through the creative technology involved in creating ‘Gravity’
27th July 14
Posted in technology
Another in our occasional repostings of our monthly tech column written for Marketing Magazine. This one on wearables and why Nike’s decision to ditch development of Fuelband is a course correction, not a category bail-out. The original article appeared here on 02.06.14.
The news in April that Nike may be discontinuing their wearable personal fitness tracker Nike+ Fuelband was met with a mixed wave of reaction spanning shock to schadenfreude. As more and more marketers consider offering utility and added-value services it seems worth giving a few minutes’ consideration here to its rise and purported fall.
Launched at South By South West in 2012 amongst much neon-lit fanfare, Fuelband felt like an inexorable, natural next step for Nike+. The nerdish joy of being an early adopter made the fact mine needed replacing three times in the subsequent year easier to bear.
Taking a step back for a moment, I’m reminded of a phrase that comfortingly comes up occasionally when you’re a new parent: ‘everything is just a phase…this too shall pass’. Indeed, take a look at Gartner’s 2013 edition of their Hype Cycle for Emerging Technologies and, sure enough, wearable user interfaces are placed at that most infamous of positions, the Peak Of Inflated Expectations. This is where cracks start to appear before a technology descends into the Trough of Disillusionment.
So is this just a stage? Or a sign of something else? Certainly in Fuelband’s case, its competitor Fitbit simply has had more traction and success, capturing 67% of the market in 2013, though not without a recent furore over a product recall.
The specific issues with wearables currently seem to centre around maintaining user engagement. To illustrate this, research by Endeavour Partners found that one third of American consumers who owned a wearable product stopped using it within six months.
Strong technologies with decent long term prospects habitually haul themselves out of the trough and go on to be successful. It strikes me for wearables to resolve the engagement issue and do the same in the months and years to come, two things need to happen:
1. Device consolidation
Fuelband’s minimal data collection and feedback loop already seems quaint. Nor does any smartwatch on the market offer a fully integrated solution. Instead we should expect a single, beautifully designed wearable device, capable of doing everything a smartphone already does and more – including capturing and reporting full body data – without draining battery life or weighing a ton. An Apple-led eco-system inevitably gets cited as the answer here, which does seem most likely when you add up the stories of a sophisticated Healthbook app and an iWatch on the near horizon, together with patents granted for earbud and/or headphone sensors. Nike pulling back from a hardware battle it can’t win makes more sense when a partner like Apple looks set to move centre stage.
2. Currency systems like NikeFuel need to have real world relevance and meaning.
Most likely to be brought about by stronger connections to product, tangible goals and other services. Certainly in Nike’s case their commitment looks to be to the software, not the hardware, with the launch of Fuel Labs in San Francisco, which will, they claim, “continue to leverage partnerships to expand our ecosystem of digital products and services, using NikeFuel as the universal currency for measuring, motivating and improving.” Make no mistake, for Nike, stepping back from Fuelband represents a course correction, not a category bale-out.
And the tech and activity industries as a whole will continue to run with wearables regardless. Witness the fact Facebook are buying things again, with their purchase of the activity app, Moves. The app doesn’t require another external device to work: it runs in the background, sensing motion and making assumptions on your activity and calories burned. And Google is working on wearables too, with the announcement of Android Wear, an OS for wearable tech.
Fuelband and its detractors, we may come to realise, represent just the baby steps down a long road for wearables.
24th June 14
Tonight we’re co-hosting an event with Decoded to celebrate the “New Revolutionaries”, the people transforming their industries through creativity and technology in glorious combination.
Kathryn Parsons, Lindsay Nuttall and I are lucky enough to be hosting a night of inspiring showcases and talks celebrating the people driving that creative revolution.
We’ve got two tickets to give away if you fancy it: please just tweet us @bbhlabs or @bbhlondon or leave us a comment below.
Alternatively, we’ll be live streaming the event via Twitter thanks to our friends at Streaming Tank and we’ll write up the event for this blog when we’re out the other side..
3rd June 14Author: Oliver Feldwick, Strategist, BBH London, @felderstonAnother year, another one of Mary Meeker’s ‘essential reading’ Internet Trends Reports has been published.We’re all getting used to the relentless pace of digital. Graphs pointing upwards and so on. It’s easy to take it for granted and get a bit numb to it all. But with a bit of perspective, there’s some really big stuff. Internet usage is still growing albeit at a slower rate, but the scale of stuff now being done globally on mobile is seismic.
Some edited highlights:
- Smartphone and tablet growth is on a trajectory where, instead of having 1b global PC’s, we’ll have 10b global mobile internet devices
- Mobile data traffic growth has accelerated 81%
- There are now 1.6b Smartphones and 439m Tablets globally
- Global internet traffic is now 25% mobile, up from 14% year on year
- 30% of global mobiles are now Smartphones
- Tablets are growing faster than PC’s ever did, at 52% growth in 2013
It’s not just that what we did on a PC is moving to a mobile. It’s a fundamental shift in the base of devices the world is using. It’s worth dwelling on the impact of some of this – of a world with this proliferation of geolocated, connected computing devices.
Software is replacing a plethora of tools and tasks. Who needs a landline? A torch? A spirit level? A dictionary? A phonebook? A PC? Ultrasound machines? Calculators? Schoolbooks? Nike axing the Fuelband shows how specialised hardware is being threatened.
Anything that can be done by a smartphone or a tablet will.
This isn’t just a niche behaviour. ‘Over-the-top’ digital services like WhatsApp, Viber and Netflix have made complex tasks and behaviours completely mainstream. And it’s impacting all sorts of industries on a massive scale:
- Tinder gets 800m swipes and 11m matches every day
- 1.8b photos are taken and shared everyday
- 50b messages are sent by WhatsApp alone
- In many countries, Smartphones are now the primary screen in daily use
- In the UK, Tablets and Smartphones get 166 daily minutes viewing time vs 148 minutes on TV
We aren’t just living our lives through our mobiles, we are living our lives fundamentally differently through mobile devices.
If that’s not enough food for thought there, add in the fact that smartphones rely on rare earth elements that are in short supply, with no clear substitutes and some of them due to run out as early as 2020. Just as we get hooked on these devices they will soon start to run out.
Which makes for a cheery thought given just how damn indispensable they are now. So maybe you don’t just need a mobile strategy, you need a post-mobile strategy as well?
13th May 14
Posted in People
Author: Chris Meachin, Head of Interactive Production, BBH London
Mid-Weight Digital Display Producer
BBH London are looking for an experienced mid-weight digital producer with specific experience in display advertising (online banners). Mobile and outdoor digital advertising experience would be a bonus.
The right candidate will join a growing and dynamic team working on high-profile briefs for world-class clients. It’s a demanding but fun environment.
The role requires working directly with client teams and creatives to own projects from concept through to delivery. This includes responsibility for budgets, timing plans, general project management and liaison.
If you are a motivated team player with lots of initiative, and would like to join a high-performing team at BBH, then we’d love to hear from you. Please tell us about yourself here, under Digital.
29th April 14
Author: Richard Helyar, Head of Research, BBH London
Last week Disney’s icy fairytale Frozen became the 6th highest grossing film of all time. It had already taken more money at the box office than any other animated film in history, relegating Pixar’s Toy Story 3 to second place. Incredibly, a two-man leadership team is behind both films and their respective studios: Ed Catmull and John Lasseter.
So BBH was highly animated when we welcomed one half of this duo, Ed Catmull, Pixar’s co-founder and President of both Pixar and Disney Animation, to talk to us last week on his two-day visit to London promoting his new book Creativity, Inc.
Together with the backing of Steve Jobs, Ed and John built Pixar from scratch and I doubt if anyone reading this hasn’t seen, and loved, one of their films. Pixar’s 27 Oscars and $7bn revenue is a pretty compelling demonstration of the creative and commercial yin yang, but what is truly remarkable is that when Disney acquired Pixar in 2006, Ed and John were put in charge of Disney Animation, then on its knees, and pulled off the same trick again. Frozen is testament to their methods and it’s these methods that were the subject of Ed’s remarks.
What I found fascinating listening to Ed was that he talked more of failure than success. Sure, we’re all well versed in the merits of failing fast, it’s practically an internet meme, but the scale here is epic and the anecdotes are richer. Ed shared stories about how so many iterations of new movies suck. Really suck. “On Up, the only thing to stay the same from the start was the bird and the word Up”.
He went on to talk about how the best people know how to rip up months of hard graft and start again if it’s not working and how there has only been one film when the reset button was not pressed (Toy Story 3 for the record). He concluded that “failure isn’t a necessary evil. It’s not evil at all, but a necessary consequence of doing something new”.
Ed went on to describe Pixar’s ‘Braintrust’. Basically a steering committee, but one where absolute candour and a shared investment in success, ensure that even the gnarliest problems are worked through and solved.
And what made him most proud? Not Toy Story or Frozen, nor the awards and the revenues, but how his people react when things go wrong. Like for instance an employee accidentally deleting 90% of Toy Story 2 during production. Two years work by 400 people gone and the back-up failed (you’ll have to read the book to find out what happened).
Another topic he warmed to concerned people and process. “Give a great idea to a poor team and they’ll screw it up. Give a poor idea to a great team and they’ll either fix it or throw it away and start again”. People trump process every time. His barometer for how a movie is progressing? Not the quality of the work (it will probably suck, see above), but the spirit in the team producing it.
And it was a person not a process that Ed talked most passionately about. No-one worked with Steve Jobs longer than Ed Catmull and he was clearly moved when talking about the compassionate side of Steve that never made the biography. Ed finished with an observation that was pure Steve Jobs: “Making processes better and more efficient is a vital task, but it’s not the goal. Excellence is the goal”.
11th April 14
Author: Ben Shaw, Social Strategy Lead, BBH London
Last month, BBH London sent 11 lucky people to Austin to discover the latest innovations that tech, film and music had to offer. Amongst the BBQ, beer and banter, they managed to find a bunch of insights about the advancement of the human race. Topics like this may only truly be delivered under a desert sky with smoked meat and a pale ale, but in an effort to distribute our learnings to a wider audience we’ve tried to distil them down into some slides (below). We looked at three topics that we think are vital to our future – as an agency and as human beings. Enjoy.TECHNOLOGYCREATIVITYPEOPLE
9th April 14
Another in our intermittent repostings of our monthly tech column written for Marketing Magazine. This one on why Beacons, specifically Apple’s iBeacon, might make all that proximity marketing jargon simple and actually usable. The original article appeared here on 31.03.14.
Talk of frictionless mobile payments and proximity-based targeting has felt a little like waiting for jetpacks. We’ve all seen the diagrams of the device in our pocket sensing information from the environment around us with magical accuracy and we know it’s technically possible, but there’s been little sign of it actually happening in our daily lives.
The phrase ‘proximity based targeting’ may not make your pulse race. But forget for a moment the clunkiness of a QR code or the basic act of swiping a card over a sensor using NFC technology (NFC tends to be capable of simple transactions only) or location-based services like checking in on Foursquare (GPS-enabled, so not fantastically accurate, particularly indoors).
Instead, say hello to iBeacon. Unveiled by Apple last year as part of its iOS 7 launch, iBeacon is described as “a new class of low-powered, low-cost transmitters that can notify nearby iOS 7 devices of their presence.” And use that physical proximity to pass data. In Apple’s case the ‘phone (from iPhone 4 onwards) is also a beacon in its own right, capable of transmitting information not just receiving. Google is also coming up fast with beacon technology, baking it into Android 4.3.
Two things make this particularly interesting for marketers:
First, the fact that the beacons use Bluetooth LE (low energy), so succeed in delivering greater accuracy than GPS, whilst also draining less precious battery power. Suddenly we have the data transfer capabilities of Bluetooth, accurately pin-pointed to your exact location, now possible for a viable period.
Second, the data transfer is passive and immediate: it seems we’re finally at a point when devices can talk to one another without us needing to do the work.
Two commercial applications (and watchouts) to think about:
1. Enhanced experiences
For gigs, art galleries, stadiums and parks, strategically placed beacons allow users to pick up information about the history of a location or the background to a painting in a gallery, say, just by having their phone to hand. The exhibition owner in turn picks up useful information about where there are hot spots, blockages or dead zones. At SXSW in Texas this year, for example, the conference’s official mobile iOS app used iBeacon to send users information about the individual sessions they were in. Obviously the trick here as app developers is to judge the messaging content and velocity very carefully, ie do not spam people.
2. Next Generation Retail
iBeacon can work in a number of ways to change and improve a retail environment (beyond simply welcoming or issuing a coupon on arrival), for starters:
- Act as an “indoor GPS” system helping someone find the product they’re looking for
- Map where the best deals are for them, based on their previous shopping habits or perhaps the time of day/week
- Develop location-specific offers, like Macy’s are doing in the USA in partnership with Shopkick, where offers are dynamically tailored to customers based on where they are in the store.
- Beacons also make mobile payments faster and easier. Paypal are bringing out their own beacon, allowing users to make hands-free payments. The issue to overcome in the early days will be behavioural: we humans are used to physically exchanging something for goods.
And then there are the implications for out of home advertising, on-premise, not to mention peer-to-peer and our future digital identities. As marketers this is a way to rethink how we design user interactions. Fundamentally, this technology has the potential to change how we interact with the world, not just how we shop, and it’s closer than we think.
27th February 14
Posted in People
Author: Aran Potkin, Senior Brand Strategist, Zag
BBH Zag is the ‘branding agency that ventures’ within the BBH group. At Zag, we work with both large blue chip brands and exciting start-ups, offering our clients brand strategy, visual identity and user experience design.
We are looking for a strategist to join our small senior team. Working within the strategy team you will have the opportunity to lead projects from the outset, working closely with senior team members and managing junior strategists. This is the perfect opportunity for an ambitious, entrepreneurial agency strategist looking to accelerate their career.
A Zag Strategist is a hybrid – an agency professional who can lead strategy while also managing the client and account. They will lead branding and innovation projects and create solid, differentiated brands for everything from start-ups to global businesses. They will oversee the entire consultancy project, working with the Zag design studio to bring those brands to life and writing marketing and communications strategies for launch. The strategist should have a creative, entrepreneurial spirit with a good knowledge of strategic models and processes but the ability to push the envelope and generate new ways of working and approaching briefs. We are looking for an innovative thinker with bags of energy and ambition.
Specific experience & responsibilities:
- 3+ years in strategy at a brand consultancy or design agency
- Demonstrated experience with and in-depth knowledge of digital strategy, UI and UX
- Ability to lead teams and manage projects as account/project manager
- Comfortable with clients and confident to manage the day-to-day relationship
- Experience planning, commissioning and leading consumer research (both qual and quant)
- Understanding of and appreciation for the design process – able to write clear briefs for design and work closely with designers through creative development
Who we’re looking for:
- Someone with a passion for brands and branding, bags of energy and ambition
- Entrepreneurial spirit – ready to pitch in at any level
- Creative thinker and problem-solver
- Energetic with a positive, can-do attitude
- Clear, articulate communicator
- Commercial awareness and interest
- Ability to work collaboratively within a team
- Digital fluency – many of the start ups we work with have strong digital DNA
If this sounds like you, send a cover email and your cv/resume to firstname.lastname@example.org.