Author archive
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Keep Austin Weird
1st March 11
So in 10 days we’ll be relocating the BBH Labs experience to Austin, Tx for the annual geek jamboree that is the South by SouthWest Interactive festival. I last attended three years ago, when I was an earnest book publisher and before advertising folk had descended in force and totally harshed the vibe, man.
This year I’m really looking forward to meeting lots of likeminds and seeing where, if anywhere, the paradigm has shifted and intend to follow @katylindemann‘s guidance of not going to see anything I already know anything about already, which makes for a pretty packed itinerary.
Given that the web based scheduler is, imho, ‘not very fun to use’ it might be that twitter or sitby.us prove to be more useful discovery tools for the good stuff, providing of course that wifi and/or 3G are in operation. We’ve hacked together a rough list (with agile development and rapid iterations built in!) using the web interface, the recently launched official app, an old fashioned contacts book (yes, friends and family are represented at SXSW) and have uploaded it to sitby.us where you can find it here.
Ping us if we’ve missed anything vital, if you want to hang out and, most importantly, to let me know where I should go for breakfast tacos now that Las Manitas has closed down!
See you there.
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Our top ten reads from the last 7 Days: 20th January 2011
20th January 11
Posted in BBH Labs
We’ve mentioned before that we pick just 10 links we like the look of every week (provocative, challenging, useful and/or entertaining tend to be the order of the day) and send them to our friends at BBH around the world.
It’s heavily based on the @BBHLabs twitterstream across 7 days, but filleted, honed and whittled to a Top Ten for anyone who fancies a filter between them and the 24/7, 365 days a year drenching in data that is Twitter.
So here it is again. Feel free to pass on. As usual, ideas on making it more useful always welcome.
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Comprehensive analysis of CityVille game mechanics - http://bit.ly/eN4GWq
How novels came to terms with the internet - http://bit.ly/ewWiSj (via @garethkay)
66% of 16-24s cite *entertainment* as prime motivation to engage with brands - http://bit.ly/hNvy4D (via @contagiousmag)
If you’re in the Bay area, you only have a few days left to book Kevin Kelly to come and talk about What Technology Wants to your team - http://www.kk.org/thetechnium/
“Instead of thinking about what to build – It’s about building in order to think” Tim Brown at TED in 09 - http://bit.ly/h2qgHT (via @sermad)
“Each media channel is a strand in the rope that is the story” – nice piece on @LanceWeiler‘s take on transmedia - http://bit.ly/ha94fy
The Past Imagines the Future – @brainpicker revisits retrofuturism - http://bit.ly/iebLIE
The Number One Key to Innovation? Scarcity - http://j.mp/f90r5h (via @malbonnington)
Interview with Jimmy Wales, founder of Wikipedia for the site’s 10th birthday - http://bit.ly/hfzDzB
2010 online, by the numbers - http://nyti.ms/f3elXQ (via @edwardboches)
*****
And bonus 11th – We’ve come a long way, baby – Map of the internet 1972 http://t.co/URxFwds Vs map of the world through Facebook connections 2010 http://t.co/MyyXkUy
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The value of a good story
29th November 10
Last Thursday (on Thanksgiving, if you are so inclined) the great and good and up-and-coming of London’s planning community gathered at the British Library for the APG/Campaign Battle of Big Thinking, an annual event that pits mind against mind for the chance to be crowned the Biggest Brain of All.
BBH London was well represented, with Peter Sells sharing thoughts on ‘The Fall of Capitalism, Bloody Revolution and the Destruction of Civil Society ….. And it’s Effect on KFC AM sales in the Tyne Tees Region” and winning his category in style. I apparently offered what was described as ‘an entertaining after-dinner speech’ on “What I have learned in 39 days in the advertising Business” and didn’t win my category which was won by an excellent pitch for a planner-owned product by PassionBrand. We’ll put these presentations up when the videos of the day become available.
But the star of the show and a very, very close runner up to the eventual overall winner was James Mitchell, who provoked and entertained the audience with his smart thinking and charming discourse on advertising, caring and storytelling.
So here is the extended remix of James’ talk – put on some headphones, hit play, enjoy and be provoked.
The value of a good story jm 2010View more webinars from James Mitchell. -
Crash Test Dummy
12th November 10
Posted in coding
Just as it is very easy to have an opinion about art without knowing how to draw, it’s very, very simple to talk knowledgeably about ‘digital’ without knowing anything about coding – the logic underlying every website and digital product we’ve ever used, tweeted about and, often, criticised.
So as part of Internet Week Europe and with Google Creative Labs we held a Coding for Dummies workshop which was an opportunity for 40 or so people to learn at the feet of some true coding ninjas and take their first, shaky steps along the path of geek enlightenment.
We started from the basics, quickly learning that 40 people cannot transfer a file to the same server simultaneously. We covered basic html, the fundamentals of server-side and client-side interactions moving smoothly onto CSS and javascript embeds before Googler @monocubed wowed us with some experimental HTML5 projects that might, right now, be a little beyond our abilities.
The afternoon didn’t finish with the class able to recreate We Feel Fine or launch an alternative blogging platform. But what it did was give everyone the confidence to go and have a look at a webpage’s source code and the beginnings of understanding why things on the web look and behave the way they do. A bunch of people can now go and play with code, launch a page onto the internet, tweak it, break it and maybe even fix it again.
Below are @tomux’s slides and at the end of them we’ve added a few of the pages that some of the dummies-no-longer created. We enjoyed ourselves so much (and still have so much to learn!) that we hope to do this again some time – keep an eye on our twitter for details.
Huge thanks to everyone who came along and special thanks to Googler’s @tomux, @monocubed and @potatolondon and BBHers @mrjonandrews and @jimhunt_ for patient teaching and technical prowess.
We know code-fu.
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A short post about long form
10th November 10
For years we’ve been talking about and developing communications for the shortening attention spans of consumers. We are bombarded with statistics about the average dwell time on a web page (43 seconds according to Comscore) or the lifespan of a tweet which, if it isn’t retweeted within 60minutes, will never be, according to Sysomos.
Today, we’re ascending the slopes of Mount Sinai, the computer ready in our pockets and the promised land of ubiquitous always-on connection is on the horizon. But before we get there maybe there is a place for long-form communications to occupy us at those times where we can devote our attention to a piece of content but cannot easily surf away when our attention wanders.
Certainly the uptake of instapaper and its integration into all sorts of web and mobile apps suggests that people are saving more articles to read later and longreads recent revamp makes it even simpler to get long form textual content onto your mobile device.
So is the decline of attention as inexorable as previously thought? As well as video we are both producing and consuming more text than ever and today’s devices allow comfortable on the go reading of long-form narrative.
Time to consider whether a digital communications strategy needs to allow for both a wide, shallow spread and a long, deep dive.
Long live attention.
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Powered by Pixels
29th October 10
Posted in Cross-platform, storytelling
Aside from the smart, engaged and talented colleagues here at BBH and likeminds the world over, at Labs we are lucky to be in close proximity (in the same office in fact) to the smart, engaged and forward-facing Power to the Pixel team. Their mission is to explore new ways of getting stories in front of increasingly fragmented audiences and support media producers wanting to make the sometimes difficult transition to digital and cross-media distribution.
Audiences no longer think in silos – the recent 2Screen evening demonstrated the power of creating compelling behaviour drivers and experiences across multiple platforms. Power to the Pixel’s recent centrepiece event, the Cross-Media Forum in London, brought together leading thinkers and pioneers from across the media industries who are instrumental in changing the way stories are conceived and are reaching audiences.
Below, PttP’s CEO Liz Rosenthal and COO Tishna Molla picks out some themes that are emerging from their work and, for anyone interested in new tools for storytellers, links to deeper thinking from the Pixel Report.
Story experience
“The best storytelling devices are, and have always been, rooted in human behaviours and desires,” says Mike Monello, Founder of Campfire and Co-Creator of The Blair Witch Project. His keys to creating a successful story experience are;
- Communal experience
- Making it tangible
- Fostering discovery
- Making it personal
- Building a world larger than your characters
Story = brand
Whilst marketers have long been used to advertising products across multiple platforms, do they really understand how to keep audiences engaged? How do you begin to find your audience, let alone engage them? How do you decide which platforms to use to tell your story, let alone work out how to use them? Director Jon M Chu, is an expert in how to not only reach, but to sustain an audience. He conceived The Legion of Extraordinary Dancers (The LXD) – “a living, breathing comic book” – first and foremost as a brand, enabling connections with different audiences across multiple platforms.
Power lies with the audience
With the impact of new technologies has come a shift in authorship and access. Audiences have moved from passive viewer to active collaborator, stakeholder, co-creator, marketer, distributor, even financier. There’s a new breed of storyteller emerging, one that understands the new technologies, tools and services that are changing the way that stories are told, how and where audiences can interact with them and, as a result, the whole business of storytelling.
Lance Weiler (@lanceweiler), US filmmaker and story architect, grew his audience for Head Trauma - a fusion of feature film, live performance, mobile interaction, online gaming and remix – by allowing the audience to discover and expand elements of the story, moving them from one platform to the next in the process. Audience numbers grew in direct correlation to the number of access points made available to them.
Finnish director, Timo Vuorensola is an expert at collaborating and engaging with his audience throughout the development, production and distribution of his films. Crowd Controls is one great example of a tool that he uses to harness the power of the audience.
With technology advancing so rapidly, the possibilities for storytelling and audience interaction seem limitless or intimidating, depending on your point of view. No-one has all the answers anymore (if they ever did) which makes it essential now, more than ever, to share information and foster new networks, collaborations and partnerships. Which is what we do @powertothepixel.
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Zero History – Notes from a n00b
7th October 10
I know that I’m late to the game on this ‘five things I’m thinking about’ meme and very new to the game in this advertising business, so here’s hoping that the two things balance out here, in my first nervy post.
1) Where is knowledge stored?
OK – so just a week ago I was posting farewell on The Penguin Blog, trying to distill a few years of digital publishing thinking into a couple of hundred words and now I am in a new office with new people doing a completely different thing in a new industry. So my short term goal is to find the well(s) of knowledge and drink deeply.
In preparation for this transition I’ve read a couple of books and redirected my RSS and twitter streams adwards. But already in 4 days I’ve learned more from a few concentrated conversations than from hours of reading. So maybe I’ve been reading the wrong books and blogs, or reading them badly.
But perhaps it’s a very analogue notion that knowledge is stored on paper and a digital notion that knowledge is amalgamated in crowds. Everyone is an expert in something, everyone has a specialist subject or a unique take on an issue – the challenge is finding them and unlocking their knowledge. And face-to-face beats distance learning every time.
2) Is there still an edge?
The publication of any new William Gibson book is always a good opportunity to think about the edges of things and, of course, the places in between, which in our upside down topsy turvy existence must be edges of a sort. My favourite Gibson passage is from All Tomorrow’s Parties where the disappearance of bohemia is explained thus: “We started picking them before they could ripen. A certain crucial growing period was lost, as marketing evolved and the mechanisms of recommodification became quicker, more rapacious.”
Of course, as a new entrant to the world of advertising I need to start rapaciously appropriating the edge as swiftly as possible, which is why I should start finding out where it is.
3) Skateboarding
(Actually, specifically, the sound of resin on concrete, or even more specifically the difficulty in finding good skateboard sound effects)
Don’t get me wrong I am not and have never been a skater but I have always loved skate videos and watching this yesterday (via Ruby Pseudo) it struck me that it is the sound that I love especially. I was born in a city and have lived most of my life in the same city and can’t really imagine not living in a city. Cities, as far as I’m concerned, are where stuff happens, and I am a huge fan of stuff happening. And, since skating demands ‘crete perhaps there is no soundtrack more urban than the sound of skating. If there are other, even more urban soundscapes I should be tuning into, let me know.
4) Flickr and careful curation
Every now and again it’s worth remembering what a lovely and valuable discovery engine flickr really is. Of course for simple image search it’s great but there is also the joy-inducing serendipity of discovering that there are others who share the same interests as you, whether these interests are craneporn, control panels or failure. A friend of mine describes internet pornography as having the same serendipitous effect – all of a sudden you discovers kinks that you didn’t know you had. But with flickr the quality of a group is in the care of the curation. A good group will have clearly communicated criteria for submissions and submissions that fall outside certain boundaries will be rejected, so preserving a curatorial, yet crowdsourced, integrity. It strikes me that there are all sorts of lessons to be learned from flickr and curation and community are good places to start.
5) The Idea Thing
A change in profession is a good opportunity for some good old fashioned introspection and navel gazing. So, is there a difference between what I did (getting things made and selling them) and what I now do (communicating ideas about things other people have made and want to sell)? Who is the customer for an idea, the client or the audience or both?
When ‘things’ encapsulate ‘ideas’ do they stop being purely things or purely ideas? I am less interested in *the social object* than I am in *the idea thing*, a digital or physical object that captures and communicates an idea about the world. Can idea things sell stuff, or are they the stuff that sells?
I guess I’m about to find out.








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